Stepping back, we have On life, games, and everything else (42), but this responds to multiple other posts... well, we've already covered two of them, but it looks like we'll have to rewind a bit...
or a lot...
goodness, this is a tangled web
Creativity in social games
Here, Mer sets us on a different path. Where GAMEPLAY and GAMEFEEL are the domain of the tools given to you by the game, she starts talking about player creativity and freedom.
This is actually something I'd like to bring up to Mer... she neeeeds to play a roleplaying game with some more wild storytellers.
or a lot...
goodness, this is a tangled web
Creativity in social games
Quote from: MerAll games ask you to intervene, that's kinda what makes them games, and you could say that all interaction is a form of creativity, in the way you have to come up with solutions to problems. But I'd argue that finding a solution within the tools that the game provide is not the kind of creativity I want to talk about here, but the one where you have to bring up your own ideas into the system.
Here, Mer sets us on a different path. Where GAMEPLAY and GAMEFEEL are the domain of the tools given to you by the game, she starts talking about player creativity and freedom.
Quote from: MerIn roleplaying games, you could argue that you can do whatever you like, but you're actually restricted to the situation the GameMaster just described, and you have a Character Sheet that puts you back in the box.
Quote from: MerGames like Dixit give you absolute freedom [..] you can say a single word or even just a sound and it's a perfectly valid entry.
This is actually something I'd like to bring up to Mer... she neeeeds to play a roleplaying game with some more wild storytellers.
Quote from: MerIn Among Us, that shared setting provides a safe space to create in. First of all, it creates a lot of real interactions: you need to take care of the ship, you encounter other players, you have to actually kill/being murdered. So when you discuss about who the suspect is, you don't have to imagine you were doing something, you were actually doing something when the crime took place.