Regarding Jack, Zeigfreid, Mer, and Droqen's
letterclub.games
letterclub.games
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote[..] when writers are afraid to be perverts [..they indulge] only the safest and most unoffensive fetishes to render on the screen.
[..] when art displays the common fetishes of heterosexual matrimony, fast cars and big guns and big-but-not-gargantuan breasts [etc.] - these absolutely are fetishes.
every day you are smothered in the common perversions of so much of society [..]
Quote from: 17:22We will never have a perfect world, and it would be dangerous to seek one. But there's no limit to the betterments we can attain if we continue to apply knowledge to enhance human flourishing.
Quote from: 12:50.. the unsolved problems facing the world today are gargantuan, including the risks of climate change and nuclear war, but we must see them as problems to be solved, not apocalypses-in-waiting, and aggressively pursue solutions like deep decarbonization for climate change, and global zero for nuclear war.
Quoteif you combine our cognitive biases with the nature of news, you can see why [people have been perceiving that] the world has been coming to end for a very long time
QuoteNews (nūz), n [From New; cf. F. nounelles. News is plural in form, but is commonly used with a singular verb.]
1. A report of recent occurrences; information of something that has lately taken place, or of something before unknown; fresh tidings; recent intelligence.
Evil news rides post, while good news baits.
— Milton.
2. Something strange or newly happened.
It is no news for the weak and poor to be a prey to the strong and rich.
— L'Estrange.
3. A bearer of news; a courier; a newspaper. [Obs.]
There cometh a news thither with his horse.
— Pepys.
Quote from: 10:12bad things can happen quickly, but good things aren't built in a day. The papers could have run the headline, 137,000 people escaped from extreme poverty yesterday, every day for the last 20 years. That's 1.25 billion people leaving poverty behind, but you never read about it.
Quote from: Herbert QuainI have reclaimed for this novel the essential features of every game: the symmetry, the arbitrary laws, the tedium.
Quotethe post I initially linked to keeps harping on how doomed your project is when you make the decision to make it in a genre that doesn't seem to be popular on Steam. It basically breaks down to "if you're not making a deckbuilder, or management game, you're basically set up to fail", which obviously is going to cause a lot of anxiety in people who are either inexperienced and/or are fairly deep into a project that just happens to be in a genre that isn't one of those I just mentioned.
QuoteWhat purpose does instilling a sense of despair in people serve here?
Quotea lot of the business and marketing advice for game developers out there, works really, really hard to make its readers feel inadequate and afraid
Quotethe purpose of these posts isn't really about informing people about strategies on how to sell their game (after all, just knowing that platformers might have a harder time on Steam, doesn't help anyone who tries to sell them anyway), it's about their writers trying to sell themselves as experts to an audience they manipulated into feeling inadequate and desperate.
QuoteI felt incredibly anxious and defensive, because well, I'm making a platformer again! And Platformers don't sell! Which I'm not disputing here, by the way.
QuoteWhat actual advice does this provide to people aside from "if you're making a platformer, finish it as quickly as you can and do something else"?