Marketing without fear
I won't quote anything from the second blog post; all it did was cement in my mind that this is a person who wants to sell games, who thinks a fair amount about marketing and the financial reality of trying to sell games. The "Impossible Games Manifesto" is written from the perspective of a person halfway through the process of (1) rejecting market forces while still (2) wanting/hoping/expecting to benefit from engaging with the market...
and it shows.