Seen through this lens it's perhaps more understandable to me why I see addictive, compelling, and engaging in a worse light than beautiful... They place the focus on the reader, viewer, or player, as someone driven, by the work, to be addicted, compelled, engaged.
To say that a game is "compelling" feels like a statement devoid of useful meaning about the game - it's simply a statistical statement that "a reasonable proportion of people who played this game felt compelled by it."
To say that a game is "compelling" feels like a statement devoid of useful meaning about the game - it's simply a statistical statement that "a reasonable proportion of people who played this game felt compelled by it."