QuoteClosing thoughts
QuoteWe've been using Rust on basically all of our games since mid 2021. This was when BITGUN initially started as a Godot/GDScript only project, and as we ran into issues with Godot's pathfinding (both performance and functionality wise) I looked into alternatives [..]
Quote[..] the article isn't written from a point of ignorance or not trying the correct approach. The #1 argument I hear people say when someone points out issues with Rust as a language is, jokingly, "you just don't have enough experience to appreciate this". We repeatedly tried both more dynamic and fully static approaches to doing things. We tried pure ECS, and we also tried no ECS.
QuotePositives of Rust