Started this project last week
Sick, so progress is slow, but getting back in the practice of noting pain points
Parent/child component complaint noted
I like change_query a lot, it's very cool
Since I don't have 3D modeling in my workflow, I 'had to' create hexes out of three cubes... actually, I've been doing a lot of mathematics for this hex thing
Ray casting isn't coming out of my camera the way that I expect and it's hard to debug. Is there a 'display raycasts' debug option...? Live would be ideal but that's not happening
How can I section off my code into neat modular pieces? The ECS is actually great for letting me think this way...
It's hard to access the camera from the client... oh, but I should use the debugger to see what components it has. That would help a lot. TODO
Sick, so progress is slow, but getting back in the practice of noting pain points
Parent/child component complaint noted
I like change_query a lot, it's very cool
Since I don't have 3D modeling in my workflow, I 'had to' create hexes out of three cubes... actually, I've been doing a lot of mathematics for this hex thing
Ray casting isn't coming out of my camera the way that I expect and it's hard to debug. Is there a 'display raycasts' debug option...? Live would be ideal but that's not happening
How can I section off my code into neat modular pieces? The ECS is actually great for letting me think this way...
It's hard to access the camera from the client... oh, but I should use the debugger to see what components it has. That would help a lot. TODO