my experience with Pikmin (1) as a child was one of trepidation, fascination, resignation.
i was exposed to a breadth of emotion, both positive and negative: when my pikmin died, when i wasted time, i
felt.Lars Doucet's "Oil it or Spoil it (https://www.fortressofdoors.com/oil-it-or-spoil-it/)" suggests that it is generally good to remove pain from our games:
Quoteadding "oil" is literally about smoothing off the sharp corners!
through a new lens, Question-Asking, i suppose that these sharp corners are good to experience
exactly enough times to want them smoothed off.through an old lens, Mirror of the Self, i suppose that this is because a game that contains a larger body of feeling is more alive.
pain is feeling.
my experience with Pikmin 4 as an adult is one of safe rewinds and steady progress.
numbers climbing without fear, without loss, without pain.
i do not want to dwell in pain, but a body without pain is hardly a body at all, is a cold shape, is dead already.
i would like to experience each feeling right up to the capacity i have to appreciate it.
pain is feeling.