OK, I have a nice basic idea. I'm going to start a gb project from scratch... I just want to make a teeny tiny infinite climber. With my new understanding of KISHOTENKETSU, though, I want to be sure that there is a twist.
ki - You are at the bottom of the tower
sho - You begin to climb the tower, it is difficult because
(MINI DESIGN CHALLENGE #1; why is it difficult?)
... OK, keep it simple: it is difficult because you can miss a platform and fall! And if you fall off the bottom of the screen, you die. (The screen scrolls up when you pass the halfway point.)
ki - You are at the bottom of the tower.
sho - You are climbing the tower, jumping from platform to platform, and if you fall then you die (GAME OVER)
ten -
(MINI DESIGN CHALLENGE #2; what could be unexpected, what twist could there be?
gravity reverses? the platforms start to fall? an enemy starts to chase you? you start to collect little coins? locked doors?
suddenly there's a timer: enemies pour out of windows in the tower)
ki - You are at the bottom of the tower. The tower has platforms and windows. you can run and jump.
sho - You are climbing the tower. There are easy jumps and difficult jumps, and you usually choose the easy jumps. Why not, right? There are coins that give you points, though. You want those points.
ten - Some of the windows have glowing blinking eyes inside them. Bats burst out of one of them when you get too close, giving you quite a fright ---- perhaps knocking you off the tower?
ketsu - You get to the top of the tower. You win! Give the player a score and send them on their way.
----
TECHNOLOGY:
- How the hell do I do a scrolling tower sequence?
- How do I do platforms? I am going to do simple one-way platforms.
- How do I do the bats that attack you?
- Points, I need to track points
- How do I generate the level? . . . I should just design it by hand, that'll be easiest.
ki - You are at the bottom of the tower
sho - You begin to climb the tower, it is difficult because
(MINI DESIGN CHALLENGE #1; why is it difficult?)
... OK, keep it simple: it is difficult because you can miss a platform and fall! And if you fall off the bottom of the screen, you die. (The screen scrolls up when you pass the halfway point.)
ki - You are at the bottom of the tower.
sho - You are climbing the tower, jumping from platform to platform, and if you fall then you die (GAME OVER)
ten -
(MINI DESIGN CHALLENGE #2; what could be unexpected, what twist could there be?
gravity reverses? the platforms start to fall? an enemy starts to chase you? you start to collect little coins? locked doors?
suddenly there's a timer: enemies pour out of windows in the tower)
ki - You are at the bottom of the tower. The tower has platforms and windows. you can run and jump.
sho - You are climbing the tower. There are easy jumps and difficult jumps, and you usually choose the easy jumps. Why not, right? There are coins that give you points, though. You want those points.
ten - Some of the windows have glowing blinking eyes inside them. Bats burst out of one of them when you get too close, giving you quite a fright ---- perhaps knocking you off the tower?
ketsu - You get to the top of the tower. You win! Give the player a score and send them on their way.
----
TECHNOLOGY:
- How the hell do I do a scrolling tower sequence?
- How do I do platforms? I am going to do simple one-way platforms.
- How do I do the bats that attack you?
- Points, I need to track points
- How do I generate the level? . . . I should just design it by hand, that'll be easiest.