droqen's forum-shaped notebook

On art => Close reading => Topic started by: droqen on April 11, 2022, 07:04:56 PM

Title: Strife (1996)
Post by: droqen on April 11, 2022, 07:04:56 PM
I remember the beginning of Strife most -- that strange hub full of promise.

It's the same for many games. The hubs where I return are more memorable than the nooks and crannies, the one-off little arenas.


HANDMADEDEATHLABYRINTH: issue 0
Title: Re: Strife (1996)
Post by: droqen on April 11, 2022, 07:05:52 PM
When I play Strife again, I don't want to shoot guys or solve problems or advance a plot.

I only want to revisit this ancient, timeless place.
Title: Re: Strife (1996)
Post by: droqen on April 11, 2022, 07:06:59 PM

Cruel World
Title: Re: Strife (1996)
Post by: droqen on April 11, 2022, 07:08:19 PM

Cave Story
Title: Re: Strife (1996)
Post by: droqen on April 11, 2022, 07:09:18 PM
It's not hubs, it's also... these places that are easily accessible. When I start a game, I relive certain areas more than others.
Title: Re: Strife (1996)
Post by: droqen on April 11, 2022, 07:11:49 PM

La-Mulana


La-Mulana