Virtual paradise in the hands of the machine
When I make a videogame it is a world imprisoned in computers
In some way, Apple's frustrating policy of deleting old projects is in touch with reality, is honest:
Digital universes are ephemeral, kept alive only as long as they can float in an ocean of living circuits.
The custody of such an ocean has become a humanity-wide project,
Something which we created and which now burdens us,
Creates work for people,
Gives us purpose.
Videogames are this artificial purpose made into art.