droqen's forum-shaped notebook

On art => Primordial soup => Topic started by: droqen on May 28, 2022, 11:30:32 AM

Title: design fiction at ground level
Post by: droqen on May 28, 2022, 11:30:32 AM
I can write anything I want.

This is a problem in the field of game design.

It's hard, at a distance, to tell what is fiction and what is reality.

Title: Re: design fiction at ground level
Post by: droqen on May 28, 2022, 11:41:34 AM
It is very easy to come up with game design fiction. It won't necessarily be good game design fiction, but take any two genres or game mechanics or feelings, put them next to each other, and boom: game design fiction. Here are some examples:

Title: Re: design fiction at ground level
Post by: droqen on May 28, 2022, 11:46:51 AM
It is very easy to come up with obviously impossible game design fiction, or in other words, fiction which cannot, under any circumstances, actually be resolved by design into reality.

Title: Re: design fiction at ground level
Post by: droqen on May 28, 2022, 11:52:17 AM
All design fiction lies on a gradient between 'it would practically design itself' to 'it is a literal impossibility to design', and there is a lot of great game design fiction out there just dying to be explored. Along this gradient, we have games that would take 10 hours to make, 100 hours to make, 1 million hours to make. Design is also a process of exploration, of trial and error -- it's difficult, even impossible, to make a judgement about whether all possible avenues have been exhausted. There is always room for an ever-dwindling hope that just around the next corner there is some great thing we haven't tried yet which will actually work this time.
Title: Re: design fiction at ground level
Post by: droqen on May 30, 2022, 11:38:30 AM
I said above that design is a process of exploration.

I would like to add that design generally relies on design fiction.

These are not separate fields. In order to do design, you must be capable of developing hypotheses about what doesn't exist yet, but which might be worth bringing into existence. All design starts as design fiction.