So many lists...
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QuoteSuch analysis demands the critic hold onto
various worlds and bodies and tensions between them:
the player, the character, actual hardware, virtual worlds
Quotethumb sticks, virtual characters and environments, living rooms, fingers, laser rifles, loading screens, save points, and the end of the world
Quotesemiotics, actions, and systems
Quoteactual, material, cultural, and formal
Quotethe player's proprioceptive awareness of . . .
the videogame's material form
(controllers, screens, rumble motors, etc.),
the audiovisual signs
(characters, a projected world, music, menus, etc.), and
the various interrelations between all three
QuotePostphenomenology (Ihde) explores not how human subjects change their world through technology, but how humans, their worlds, and technologies are all necessary and active parts of each other.
QuoteThe values of a 'pure uniqueness of videogames' embedded in the ability to act freely parallels with a certain, liberal conceptualisation of being human that, as Hayles (1999) notes, "applied, at best, to the fraction of humanity who had the wealth, power, and leisure to conceptualize themselves as autonomous beings exercising their will through individual agency and choice" (p. 286).