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About a week of intensive Ambient-ing has passed! I kept an internal document rather than posting all of my thoughts here. In short, I am enjoying the engine, I'm having the easiest time with entities and physics, would like to spend more time with UI. There are a bunch of small QoL snags that caught me along the way. Nothing insurmountable.
I made a very small cheap sort of 'racing' (well, just obstacle avoiding) system and I think I'd like to try making a more complicated system, something like boids with a life of its own. That should really be my next subproject.
Now it's important to start thinking about what a fun, unique standalone experience might look like. I've got the engine very partially internalized, in terms of its capabilities, and I need to start using that to begin imagining games to play. Forms of play.
About a week of intensive Ambient-ing has passed! I kept an internal document rather than posting all of my thoughts here. In short, I am enjoying the engine, I'm having the easiest time with entities and physics, would like to spend more time with UI. There are a bunch of small QoL snags that caught me along the way. Nothing insurmountable.
I made a very small cheap sort of 'racing' (well, just obstacle avoiding) system and I think I'd like to try making a more complicated system, something like boids with a life of its own. That should really be my next subproject.
Now it's important to start thinking about what a fun, unique standalone experience might look like. I've got the engine very partially internalized, in terms of its capabilities, and I need to start using that to begin imagining games to play. Forms of play.