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#401
Primordial soup / Fairy tales; retelling a videogame
October 15, 2021, 11:24:26 PM
Adaptable, and about fundamental human truths.

Fairy tales are carried across the world by people.

I guess now here is tech to help us carry our ideas across the world: but it must still be by people until such time a computer system's taste is more interesting than a person's.

Perhaps that day is coming.
#403
Strongly inspired by Ian Bogost's Play Anything

Sometimes it's quite intimidating to play with real materials, but I'd like to do it more rather than shy away due to fear and risk aversion. Here are some things I'd like to play with more, and not just in games, but other interactive and noninteractive media:

  • PLAY WITH MONEY
  • PLAY WITH TIME
  • PLAY WITH STATUS
  • PLAY WITH MEANING
  • PLAY WITH OWN FEELINGS
    (as opposed to playing with someone else's emotions; i'm not interested in that, but i am interested in inviting others to play with their own feelings in a way that mirrors my own play)

It's easy to look at wasteful expensive games, and wasteful long games, and come to the conclusion that the issue is that they dare to ask for large amounts of money, large amounts of time. But, the end result of that is fear which I suppose is the opposite of play.

QuoteWe still want to skip over the proverbial sidewalk.
We still want to fashion the playgrounds that would lead us to novel experience.
But we've convinced ourselves that we can't or shouldn't.

In Play Anything, Bogost discusses Irony as a concept tightly bound to Meta in a way that mirrors Lulie's discussion of Meta in HOW TO ARGUE (pdf handout, workshop video).

QuoteEventually, the ironic actor doesn't even know whether she is earnest or contemptuous. Irony becomes unstoppable, devouring everything it touches[..] Once ironized, things can safely disappear into the background[..] Irony has become ubiquitous party because it [..] spreads so rapidly, infecting everything.

QuoteHow meta drives arguments into black holes:
  • Meta is off-topic.
  • Meta breeds meta.
        • You can't contradict a meta statement without making another meta statement.
  • Meta engages emotions.
        • Popper wants our ideas to die in our place. Meta wants to substitute us for our ideas, and less us die instead of them.
        • Meta changes the focus from the substance of what's being argued to attributes of the speaker or the nature of the discussion.

When expressing a fear of a thing, outside of the bounds of play, the attitude spreads: it's hard to engage playfully with real fear of a real thing, because play is a tool for celebrating a lack of fear, not a tool for defeating it.

Play is a tool for celebrating a lack of fear.

Play is a tool for engaging with real things as they are.
#404
Close reading / Playthings (Miguel Sicart)
October 13, 2021, 05:34:25 AM
Miguel Sicart's Playthings
#405
Primordial soup / Playing with money.
October 12, 2021, 10:50:38 PM
What if I saw money through the lens of Bogost's play? As something to be accepted, to draw my own boundaries around it, to see it for what it is.

Money is not a lifeblood to be wrung and feared; money is just a number. It's not a plea for cash, but an invitation to play with money between us.

These facets of the real world exist to be played with, too.
#406
Close reading / Ways of Seeing
October 12, 2021, 12:15:53 PM
Well, I started out by writing The days of pilgrimage are over in the primordial soup forum but this video is so fucking good and full of shit, it deserves a close reading thread too... right?

Honestly I'm not sure I need the 'close reading' forum at all. What's its purpose? To take notes?

Well, anyway, the video.


I'm more about watching things and drawing my own conclusions, which is less good reading and more consuming great stuff.

Maybe i just need to link out to primordial soups as appropriate.

The days of pilgrimage are over.
#407
Primordial soup / The days of pilgrimage are over.
October 12, 2021, 11:43:33 AM

Ways of Seeing
(image from 6:33)
#408
Quote from: ShelleyIt looks dark and full of terrors... but with cheebs
#409
Ego and Emotion / Letting people in
October 11, 2021, 10:11:53 PM
I'm really bad at trusting other people. I ... oh, okay, this is gonna be a poem.
#410
Primordial soup / The Skinner Box of Non-Random Unlocks
October 10, 2021, 03:37:48 PM
I was playing Beast Breaker and I was having some trouble. The game itself was interesting. Flawed, but interesting. And yet, I found myself playing it and hating it. I was dragging myself across hot coals for something, but for what?

✨ The Skinner Box
of Non-Random Unlocks ✨

In Beast Breaker, you play the game awhile and the game provides you with new items: a new cloak with better stats, a new sword with weird new abilities, a brand new weapon type. That's all well and good, and I wanted to check out these new items! I wanted to see what it was like to play with them. So I kept playing. Yeah, there's some randomness in the game, but the real randomness that got me was this discrete, staid randomess: each freshly-unlocked item could theoretically make me love the game even more.

I kept playing because I had to play to unlock new stuff, but I couldn't know ahead of time whether the new stuff was going to be good; when I had stopped enjoying the game, I still compelled myself to keep playing because unlocking new stuff, as based on my past experience, could make the game suddenly better! It depends on whether the new stuff was really cool, whether it aligned with my tastes.

HOW TO PLAY: Determine whether I love the game as it is, now. If I don't, I can safely stop playing?

Maybe this isn't even a skinner box thing. the idea falls apart. well, it's not the primordial soup for nothin'.

HOW TO DESIGN: I dunno! I don't think this is a designer problem. Is it? IS IT???A arggghhh

#411
Primordial soup / Score Systems
October 10, 2021, 07:02:58 AM
I won't do separate posts for all 'close readings' relevant to this topic. Maybe I need a new forum category? For now, this will do - I'll put this topic in 'primordial soup' and hopefully revisit it a few times.

Score Systems
#412
Recipes & Ingredients / congee (instant pot)
October 09, 2021, 10:56:53 PM
ingredients:
1 cup rice
5-6 cups broth/stock (i use water + some kinda bouillon, often watered down)
1-2 dry chilies
1-2 garlic cloves (whole)
a chunk of ginger
chicken bones (w scraps of raw meat)
msg (optional, but it makes things taste good) (to taste. try <1tsp)

put it all in instant pot on "porridge". should take like 30 mins. eat it immediately or later or whenever.

always serve with yo tiao (chinese donut) if you got it! (you can buy these frozen.)
#413
P.S. If you're reading this and you worked on Beast Breaker, please don't take it personally. This is my personal notebook for gushing about things that bugged me while I was playing the game, which means this is me unburdening myself of VIDEOGAME PROBLEMS IN GENERAL, not indicative of qualities problematic about BB specifically



Beast Breaker (played on Epic, Mac; it didn't work right with my tablet; i submitted a bug report. kinda hoping it gets fixed.)

The basic gameplay is kinda neat. You bounce off stuff and deal damage. I liked unlocking the bow - it's a very different weapon! I'm excited to see if there are other types of weapons. (I'm also not a very patient person; I prefer Monster Hunter's approach even though it's TOTALLY OVERWHELMING.)

I don't like the world or its characters at all, really. Part of that is: I don't like the experience of plodding my way through the UI, and part of that is: I wish the game supported my tablet. :/

Okay, concrete conclusions?

Beast Breaker has a wholesome-cutesy story. There is a bit of darkness going on at the edges, hinting at a darker backstory, but on the whole the vibe is very cartoony, sweet, nice. Nothing wrong with that, but I'm not really enjoying any of the story elements.

Another feather in the hat of me not enjoying prose in games, though I will say I don't think the issue is just my hangup with text, it's also just tonally not what I'm looking for, and it so far is only dancing delicately around the idea of there being deeper themes. I dunno. I don't know what I'm expecting, but it is not for me.

It has a grind and unlock treadmill, and I'm not about that. The things I'm unlocking seem like they could be cool, but so far they really aren't. I had a similar issue with Card of Darkness... the stuff that I'm getting dealt up front is just too tame to grab me. Maybe later there will be cool stuff for 'expert players,' but I don't have the patience to get through the tame stuff to get there.

The gameplay is pretty low-key, minimal, undemanding and unrewarding. Related to the above, but while I do feel like my actions make a difference, I do feel like there's a heavy heaping of luck and just... hmm... I dunno, inevitability? Like, there's a strict ceiling on how much I can accomplish.
#414
Close reading / Breaking the Horizon
October 06, 2021, 03:48:26 PM

'Breaking The Horizon' is closely related to the concept of problems described in David Deutsch's 'The Beginning of Infinity':

Quote from: p.16-17 of The Beginning of Infinity[..]if we are simply curious about something, it means that we believe that our existing ideas do not adequately capture or explain it. So, we have some criterion that our best existing explanation fails to meet. The criterion and the existing explanation are conflicting ideas. I shall call a situation in which we experience conflicting ideas a problem.

[..]a conjuring trick is a trick only if it makes us think that something happened that cannot happen.

[Members of the audience] can detect that it is a trick only because of the explanatory theories that they brought with them into the auditorium. Solving a problem means creating an explanation that does not have the conflict.
#415
I'm reading The Beginning of Infinity in a close reading thread, and am reminded of this thought i had about randomness.

If i program a "shuffled deck" object for the purpose of drawing cards off its top, one at a time, then it does not matter if I really shuffle the deck or simply pick a card from the remaining pool at random. That is, there may in truth be an order to the cards in the deck or not, but someone may draw either conclusion about the "reality" of such a system.

For a long time my conclusion was that you might as well perform the cheapest and laziest approach, if they're all the same in the end.

However, consider the new lens: if a subtle detail of a consistent world cannot be understood and discovered, the solution is to surface it, rather than to resign oneself to see it as vestigial.

Make those beautiful unnoticeable edges of the system visible, rather than erase or discredit their existence.
#417
Infinity! This book puts forward the idea that knowledge is an infinite climb towards truth, if constructed and approached properly. FL recommended it when I brought up Lulie.
#418
Primordial soup / Polish phase
October 04, 2021, 08:29:10 AM
Prose - I like it in novels because it's the main content

Fluff, polish, whatever - Not the main content, but making the main content better? Supporting it?

#419
Focus and ADHD / Making a new thing every day.
October 04, 2021, 07:56:42 AM
Gametober (Droqtober) is keeping me occupied every day. I'm working on a new little game, conceiving of one and then putting in the work to make it real. And... as much as these games are really tiny things, and feel mostly devoid of artistic value, I've found the practice of doing it every day to be extremely valuable. Who knew, right?

It's not that I know this will lead me to making a new Great Game or anything. This isn't even a 'game quality practice' thing, though I suspect game quality will increase; it's in Focus and ADHD after all.

I'm absolutely certain that I could spend my life making a game every day. This is why I'm in pursuit of this career, and it's nice to remember that! Given time, I'd like to figure out how to fit this sustainable habit (of making a new thing every day) into a process that produces more reliably good works.

Hypothesis:

The process will likely involve discarding projects. The rate of 'good output' will never reach 100%.

Do I need to be concerned with sharing 'too much' output? What do I want to share? Do I have a brand? Hu-brand-ity
#420
Recipes & Ingredients / Macarons (the eternal struggle)
October 02, 2021, 06:55:35 PM
MACARONS