Videogames do not have to be sterile sanctuaries, but I have practiced the lusory attitude as if their magic circle is a pristine space unsullied by reality. As I think about and study the art form further, and experience other elements of life at the same time, I think that this attitude has at its core a fundamental conflict: life always goes on.
For a time, I dreamt of MMORPGs which afforded all players equal access, as opposed to demanding devotion (whether expressed financially or in time played). I explored games without win-states (Playables) in order to escape this idea that a game might gate access depending on its players' devotion.
But all games are pay to win; the only difference is what currency they value.
For a time, I dreamt of MMORPGs which afforded all players equal access, as opposed to demanding devotion (whether expressed financially or in time played). I explored games without win-states (Playables) in order to escape this idea that a game might gate access depending on its players' devotion.
But all games are pay to win; the only difference is what currency they value.