I'll also mention Dungeon Meshi, which has a similar feeling... a little tight-knit crew of characters who stick together and go on a quest. This is a strong emotional core that I can't get away from! Check out my (process) Emergent Characters pattern, and my favourite example games from that thread:
- Tamagotchi, Long Live The Queen (Princess makers)
- Shadow of Mordor, Tic-Tac-Crow (Nemesis System)
- Pokemon, Etrian Odyssey, Disgaea, X-COM (Customizable combat party)
- Dwarf Fortress (???)
- Tamagotchi, Long Live The Queen (Princess makers)
- Shadow of Mordor, Tic-Tac-Crow (Nemesis System)
- Pokemon, Etrian Odyssey, Disgaea, X-COM (Customizable combat party)
- Dwarf Fortress (???)