SMF - Just Installed!
Started by droqen, September 19, 2021, 06:30:27 PM
QuoteSomething like Zelda may well have popped out of nowhere, its design decisions taken as law rather than a mix of pros and cons. A game building on Zelda might be ignored entirely.
Quote[..] once you begin to explore the landscape, the illusion breaks down as the level design collapses into a bunch of walking and repetitive climbing. "See that mountain? You can go to it" is the failphrase of the 2010s in game design that encapsulates the problem entirely.
Quote[..] delivers the content of 10 pages of a novel over a 60 hour gaming experience. Of course, it's not like these games are miserable to play or devoid of ideas: they're often fun and have something neat about them. But often these games feel padded out, or perhaps, slightly watered down, in trying to be too many things.
Quoteoverall the game does not have much identity nor much to say: it's merely a fun playground with which to pass time.image
QuoteA game is "Dead" when it has no human designers. What I mean by this is that the game is, largely, 'designed' by non-human forces of desire for profit, and desire for scale. In a Deadgame, the human game designer a proxy for capitalism's demons to accumulate money.