SMF - Just Installed!
Started by droqen, February 04, 2023, 05:53:05 PM
Quotewe use the word 'play' to refer to the action of a button on a remote.to put something into 'play'. Push over the first domino.Watching a domino chain fall is a single player game that is alive.The dominoes are alive while they are falling.
QuoteBut, I suppose there is an extra weight that comes not from simply being in action, like a tape player, or a chain reaction, but instead actively reinforcing itself within a larger ecosystem of change.
Quotethe ball is 'in play' vs. the ball is 'out of bounds'. When it is 'in play', the game, the simulation, is evolving, transforming. To me, this aliveness is simultaneously enough and not enough to satisfy our understanding of this feeling.
Quote[the game, the simulation] is a transforming process, but what is it preserving? Is it up to the player to identify what is preserved? Or is it up to the game?
Quote from: droqenSomething that respects the player's living process, as opposed to a game which boils play down to a number (e.g. a high score)
QuoteIsn't chasing a high score a very alive activity? Or is it not enough to simply be an instrument of life? Is aliveness something more?
QuoteI want to get past this question of responsibility – is the game's design going to reveal life to any player?
QuoteOr is the player going to create life from any game? Or should we hope for something in the middle? [..] Perhaps it is just a matter of preference.
QuoteThere are times and places for games that take responsibility, and times and places for players to take responsibility. Then the question becomes: which are we primarily interested in, at this moment, in this quest to understand aliveness? Aliveness in play, or aliveness in games ______ ?