SMF - Just Installed!
Started by droqen, September 24, 2021, 10:11:13 PM
QuoteI act on impulse most of the time, and otherwise do what I can to design a life that rewards my impulses with beautiful outcomes. I think designing games is like that: designing little spaces that reward my avatar's impulses with beautiful outcomes. Only, when I make a game I can share the experience with you; you can inhabit the same space, embody the same avatar, perhaps act on the same impulses, and – if serendipity allows – behold the same beautiful outcomes.Through making and playing with games and other art, I hope to come to some deeper understanding of not the science of my brain, but the experience and meaning of being some specific person.
Quote from: Discussion: The Forbidden - Electron Dance (comments)JOEL GOODWIN:I'm actually pretty happy with giving up the term "game" myself because it has so much historical baggage associated with it. I grew up with Space Invaders and the Atari console and Star Raiders: these came to define the popular meaning of the word "game" and trying to fight the will of people is like trying to stop a flood with your bare hands (cf. roguelike).DROQEN:I miss the historical baggage. I've tried to put into words my heartache many times: there is no word that means what game used to mean.
Quote from: Ian Bogostrefusing to ask what could be different, and instead allowing what is present to guide us
Quote from: Zeigfried Cashhow does this game want to be played?
Quote from: droqen on October 14, 2021, 08:42:57 PMsomething I've noticed myself feeling [..] my favourite works are those that properly convey a thought.
Quote from: droqen on October 14, 2021, 07:27:41 AMthe worst thing you can think about when you're working at anything is yourself. You start thinking about yourself it stands right in the middle, in front of you. You make mistakes.