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#21
Close reading / Not Not-noise
Last post by droqen - July 13, 2025, 03:20:11 AM
RE: takunomi's
"Not Not-noise"

dear takunomi,

first i'll note that a clearer definition of noise, for me, is "things that are not related to artistic intent." there is another definition that i think you are using in some cases, which is more like "the appearance of not being related to artistic intent." it's been pointed out to me in the past that i'm interested in "the aesthetic of intentionality." ultimately, i don't think that that's true (i.e. it's not the aesthetic that i'm interested in -- rather, it is the truth of it), but such an aesthetic is a good entry-level way to indicate that such intent exists.

i believe that you might still be conflating the two. in your first proposed path, you suggest that making the game "prettier" with "more interesting" and "more clever" mechanics and narrative might be a way to remove "noise". for the first definition ("unintentional elements"), this is not at all a viable solution. but for the second ("lacking the aesthetic of intentionality"), it might appear to be. as already mentioned, i personally think the second definition is ultimately not important, although it may be a useful stepping stone towards removing "unintentional elements", whether or not they appear intentional.

your idea of "otherplay" is interesting; to me what is important is not designing with it in mind. this may seem kind of counterintuitive, and it might not even be truthful. it's hard for me to say. this is very much at the heart of kill gameplay for me. especially when you say "not delightfully surprising the designer with the toys they gave you," i feel a strong resonance. but then, my proposed solution is: don't give the player toys at all. computers and people are capable of a great many things. what if we lean on all those things, and think about how to allow these pre-existing abilities to shine through our interactive works?

i'm not sure if that makes sense. i'm still figuring it out.

rough notes below. you may find those more interesting than this summary/letter, but read whatever piques your interest.

love, droqen.
#22
Poems to remember things by / Re: orb
Last post by droqen - July 12, 2025, 10:50:44 AM
when i open my eyes or close my eyes
i see the orb you see too red
i see a shining sphere perfection incarnate
i see blood and you watch the knife
turning, turning, turning in my hands
"oh," i say, "i've forgotten
i was holding this." stained red
you watch the knife.
#23
Poems to remember things by / Re: orb
Last post by droqen - July 12, 2025, 10:47:09 AM
maple trees and ruby concrete and scarlet mayors arguing red
setters and bay coats and roan horses and bad hdmi cables and red
noise and prince edward's bright clay and overripe red
mangos and my least favourite socks and blood red
#24
Poems to remember things by / Re: orb
Last post by droqen - July 12, 2025, 10:39:47 AM
the orb.
more than the knife the orb
is all i ever wanted, is all my dreams, is red.
who cares who i cut as long as the orb
is red.
#25
Poems to remember things by / Re: orb
Last post by droqen - July 12, 2025, 02:01:19 AM
when i hold the blade of gameplay's knife the orb
realized itself in the world just like they say
in PlayStation advertisements of yore:
"play in ours."
ours, and ours. i turn the knife.

when i hold the handle of gameplay's knife the orb
emerges without screen, without mouse, without eyes the orb
is there as i saw it, a red thing, dripping
wet.
#26
Poems to remember things by / orb
Last post by droqen - July 12, 2025, 01:58:45 AM
when i close my eyes i see what you see
an orb, an orb, an orb.
red and shining with blood that drips
down my neck and stains my shirts
gets in my eyes and soddens my black hair
sticky against my scalp.

when i open my eyes
it's trees and concrete, mayors and dogs,
television shows on projectors and music from computers,
dirt in the sink and dirt in the dishwasher,
rotten fruit, laundry, dust.
#27
Poems to remember things by / Re: touch
Last post by droqen - July 07, 2025, 12:49:53 PM
you touched me
YOU TOUCHED ME

you were playing the game
   and i only tried
   to play along too.

you were playing with me
   and i only tried
   to guess at the rules
   to escape them
   to push.

you were playing
   and i only tried
   not to freeze
   not to show i was clueless
   not to cry.

you weren't kind, were you?
   and i only tried
   to imagine a world in which you were kind
   to me.
#28
Close reading / Re: What art is
Last post by droqen - July 07, 2025, 12:24:53 PM
okay, this was quite a good book. i skimmed, i skipped great portions, and i may yet return to it for i've left it full of holes.
i like the way it ends. i like its structure: i find it quite inspiring. not as inspiring as Christopher Alexander's book-structures, but, usually i come away from a book sort of irritated with how they chose to lay out their ideas. not so with What art is.

i enjoyed my time with the book and i found the final chapter interesting, thought-provoking.
#29
Close reading / Re: What art is
Last post by droqen - July 07, 2025, 12:22:26 PM
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#30
Close reading / Re: What art is
Last post by droqen - July 07, 2025, 12:19:57 PM
Quotep 149

My theory, in brief, is that works of art are embodied meanings. Because of works like Warhol's Brillo Box, Icould not claim that aesthetics is part of the definition of art. That is not to deny that aesthetics is part of art! It is definitely a feature. . .

p 150-151

. . . it is . . . false to say that aesthetics is the point of visual art. . . . But if aesthetics is not the point of art, what is the point of aesthetics?
   This is too swift. I don't want to deny that there may be art, the point of which is aesthetic. . . but I can say that most of the art being made today does not have the provision of aesthetic experience as its main goal. And I don't think that was the main goal of most of the art made in the course of art history. . . . Now, it would be a major transformation in artistic practice if artists were to begin making art, the point and purpose f which was aesthetic experience. That would really be a revolution.