i think art that promotes or stands for or expresses values that make me uncomfortable is great.
but games can go beyond promotion and expression, they can perform a more tangible act of coercion.
and this coercive act is what i regard as fundamentally part of 'gameplay'.
i guess i do have to define gameplay.
but games can go beyond promotion and expression, they can perform a more tangible act of coercion.
and this coercive act is what i regard as fundamentally part of 'gameplay'.
i guess i do have to define gameplay.