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#1
Active Projects / Re: geomoth, an adventure game
Last post by droqen - Today at 10:40:49 AM
First one asks, WHAT IS THE FANTASY, but then one must proceed to ask. WHAT ARE THE NECESSARY/OBVIOUS MOMENTS OF EXPERIENCE WHICH COMPRISES SUCH FANTASY?

Then, only then, may we begin to ask, WHAT IS THE NECESSARY ACTION?
#2
Active Projects / Re: geomoth, an adventure game
Last post by droqen - Today at 10:38:26 AM
We had neither the language nor the tools to create intentional story-fantasy beats.
#3
Active Projects / Re: geomoth, an adventure game
Last post by droqen - Today at 10:37:32 AM
OK, so what's the problem with the adventure manifesto? It's a very loose fantasy, almost a blank space within which a specific fantasy might conceivably fit. (Or is that a story?)

We had a particular kind of emotional ideal and went to building pieces, but we never paused and took stock of what actual events would occur...
#4
Active Projects / Re: geomoth, an adventure game
Last post by droqen - Today at 10:35:32 AM
To switch as we have to a different genre basically, leaning on the strength of the ACTION, undercuts its very foundation, its fantasy
#5
Active Projects / Re: geomoth, an adventure game
Last post by droqen - Today at 10:34:49 AM
The adventure manifesto is in the realm of the fantasy. Then on top we built a control scheme (action), which i think is interesting, but also just kind of awkward and difficult to learn. Opinionated. It uses up a lot of jank budget.
#6
Active Projects / Re: geomoth, an adventure game
Last post by droqen - Today at 10:32:30 AM
Geomoth: https://store.steampowered.com/app/2741270/GEOMOTH_BOOT_SEQUENCE/

Adventure Manifesto: https://matthewlacker.itch.io/adventure-manifesto

Story stack:
STORY
WORLD
ECONOMY
ACTION
FANTASY
(I hope i have these in the right order)
#7
Active Projects / geomoth, an adventure game
Last post by droqen - Today at 10:31:18 AM
I have a problem with geomoth as well as the underlying "adventure game manifesto" upon which it was founded, but before i get into that let me get all my eggs in one basket.
#8
Active Projects / Re: first moon's reflections
Last post by droqen - June 02, 2024, 09:16:31 PM
specifically noting a difference between a sketch or prototype, which i want more or less immediate feedback on and then no more, and a long term project which has been worked and perfected...
#9
Active Projects / Re: first moon's reflections
Last post by droqen - June 02, 2024, 09:06:23 PM
yesterday (no header this time), i started to build myself another strange palace, and realized i don't have much need to go into a deeper sort of isolation!! the big forum event that ive been participating in has ended as of today, a few minutes ago, and it all reminded me how nice it is to feel connected.

yesterday i started to tweet and stuff, or started to think about tweeting, and in particular began building a thing to be less like a hole. a little godot web game hosting website without any type of navigational structure... the goal... being to use those other structures, to hook into them, to belong in concert with a pre existing social hub.

i have no desire for it to be twitter or not twitter, i only seek to build as little as possible from scratch... to perform a structure preserving transformation on the world...
#10
Active Projects / Re: first moon's reflections
Last post by droqen - June 01, 2024, 03:50:35 PM
from yesterday, Animal Crossing Day

- what happened yesterday? i think i fell for animal crossing new horizons . . . i mean, i discovered the feeling of enjoying island life. some of the game stuff gets in the way. other game stuff helps. it's a soup.

realization today, now

there are two types of memory streams... i like recording memories, because they feel very slippery. that's a very different thing from giving form and shape to some kind of artifact. a story, or an article, or a game, or something else. that's a particular act. hmm. i mix the two together and i'd like to keep them separate somehow. somehow. different places. the forum isn't so good for that!