• Welcome to droqen's forum-shaped notebook. Please log in.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - droqen

#962
"I'm going to describe a room to you. I'm not going to show it to you, I'm just going to describe it to you."

"[Based on just the] description I'd be like ... I hate it! That's so hideous! But now let's look at this image. This is one of the most beautiful inspo images I've seen online recently."

"My point is ... when you're relaying a vision to something, know that other people can't see the vision; if someone explained this vision to me I'd be like, 'try again!' but this is so stunningly beautiful ... whether you're designing a space or you're trying to broadcast the dream business that you want to start ... it is so hard for anyone who's not living in your head to be able to see your vision the same way you do. They're not in your head, they can't see the vision."

[9:23 - 11:26]
#963
[AB]
#964
Close reading / Caroline Winkler's "Design Game"
July 17, 2024, 02:00:54 PM
Regarding Caroline Winkler's
DESIGN GAME!
#965
Gallery / https://fine-sir-1584660650.bandcamp.com/
July 16, 2024, 05:12:03 PM
https://fine-sir-1584660650.bandcamp.com/

What can I say about this? Noise that makes me feel.
#967
Close reading / Re: In Search of Mystery
July 12, 2024, 11:45:43 PM
Quote from: 29:20We, video gamers, are strangely compelled to continue dispelling the mist even at the same time as part of us hopes we'll never succeed. Is it the answers we're seeking, or is it the mystery itself?
-In Search of Mystery

(previously discussed: players who intentionally don't look things up, in order to preserve a feeling)

Connects so strongly to 'well-played game' stuff. I don't want to get all loopy about what play means, what play is, etc. But there is some relevant literature that's interesting. A desire for something... and the willingness to put some strange effort into achieving this 'something'... hmm. Look, it's not as simple as playing along; it's making something. Creating, cultivating a feeling. This is art.
#968
Close reading / Re: In Search of Mystery
July 12, 2024, 11:41:00 PM
Quote from: 29:04. . . the feeling of standing on the edge that separates the known and the unknown, of reaching for something meaningful and transcendent that remains just outside our grasp. . . .
-In Search of Mystery

QuoteThe thought of not really knowing what's on the other side of the ocean but going out there anyway on a shitty boat is reasonably incredible

I am sad how certain I am that No Man's Sky will never give me this feeling.
[screenshot of video titled "No Man's Sky - EXPLORE Trailer | PS4", displaying quote "Man cannot discover new oceans unless he has the courage to lose sight of the shore." // André Gide]

I'm not trying to be super down on No Man's Sky, but I severely doubt its design is at all about 'the courage to lose sight of the shore'.

Most exploration game are less about the trepidation of uncharted territory and more about rewarding you for just kinda poking around.

Anyway, what I'm saying is I fucking love the trepidation of entering uncharted territory, please make more games for me
twitter thread
#969
Close reading / Re: In Search of Mystery
July 12, 2024, 10:47:58 PM
Section "An Endless Search"

Quote from: 27:38. . . Clearly, for many of us, the feeling of inhabiting a riddle is more gratifying than actually solving it. Is it going too far to suggest that it's an almost spiritual feeling? . . .
-In Search of Mystery

QuoteDivine truths, . . . insofar as there are any, must be changeable and never completed. . . because they are revealed only by the current mood.
-All Things Shining, p153

Some very meaningful parallel here.
#970
Close reading / Re: In Search of Mystery
July 12, 2024, 10:14:42 PM
[ A. Sometimes a game is well polished, technically beautiful, and totally unmemorable and flat. Sometimes dropped even before finishing. Why is that? What's going on?

  B. It could be lack of mystery. The opposite of mysterious might be 'predictable.' Mystery is not only factual, it is also a vibe, something that as a player I can perhaps choose to cultivate. There may be something divine in the unanswered question. ]
#971
Close reading / In Search of Mystery
July 12, 2024, 10:14:37 PM
Regarding pixeladay's
"In Search of Mystery"
#972
Dormant Projects / Re: THROUGH TO JULY 31ST
July 08, 2024, 10:55:36 AM
Can't put this into words well

- SEARCHING IS ENJOYABLE. Sifting, probing. But to search there must be material to search THROUGH. Is that material videogame or something else? What is it? Where do we get all that material?
#973
Dormant Projects / Re: THROUGH TO JULY 31ST
July 08, 2024, 09:14:22 AM
I have a model already. Is it interesting enough to fuel exploration of it? Does anyone want to explore... yet another interconnected platformer world? What novel data structure, novel organizational architecture, can i construct and present and make interactive?
#974
Recipes & Ingredients / Re: Lemon Square
July 08, 2024, 07:16:57 AM
Notes on pan choice:

Use the bigger rectangular pan for MORE SQUARES.

Use the smaller rectangle pan for better feel.

(Use the square for even deeper squares.)
#975
Do not seek to make interactive that which is not interactive. ah, ah ah.

"Not all things are shining, but all the shining things are." (paraphrased a bit incorrectly, apparently.)