Quote[..] all our overlapping definitions of a game – a challenging or competitive passtime, a voluntary system of rules, win states, fail states, edge cases, learning curves, agon, ludus, product [..]
[The videogame is] not always ludic; it's not always narrative; it's often neither. It means something close to "digital entertainment product for one or more people that may or may not contain some interative systems".
link (http://www.electrondance.com/discussion-the-forbidden/#comment-982533)
QuoteA game is a machine the designer crafts and tweaks to respond to play.
link (http://www.electrondance.com/discussion-the-forbidden/#comment-982598)