Book 3 finished.
The dinosaur at the end (the Toad stand-in. Why a dinosaur? Why the cute bunnies that get all evil and angry? Why are the goombas these little rock fellows?) doesn't seem to know who the Princess is . . . affected by the time-forgetfulness, maybe?
I killed the boss enemy in its Lair, and felt a twinge of regret. For the most part I felt like these puzzles were a little more laborious, less breezy. More effortful. The twinkling green mechanic of 'things unaffected by time' were chosen carefully - there were very rare situations where I regretted permanently changing something green. Aside from the boss fight (where i felt the mild regret of 'killing a thing') everything was a gentle setback, a tiny annoyance, at best. 'oops, whatever, it will take me another ten seconds.'
I have started to think about the jigsaw puzzles. What do they depict? This one has a guy with a wineglass. It is focused on the wineglass(es) and some plates.
The dinosaur at the end (the Toad stand-in. Why a dinosaur? Why the cute bunnies that get all evil and angry? Why are the goombas these little rock fellows?) doesn't seem to know who the Princess is . . . affected by the time-forgetfulness, maybe?
I killed the boss enemy in its Lair, and felt a twinge of regret. For the most part I felt like these puzzles were a little more laborious, less breezy. More effortful. The twinkling green mechanic of 'things unaffected by time' were chosen carefully - there were very rare situations where I regretted permanently changing something green. Aside from the boss fight (where i felt the mild regret of 'killing a thing') everything was a gentle setback, a tiny annoyance, at best. 'oops, whatever, it will take me another ten seconds.'
I have started to think about the jigsaw puzzles. What do they depict? This one has a guy with a wineglass. It is focused on the wineglass(es) and some plates.