A post-mortem about my time spent working @ a beautiful little indie studio of 10-12 people.
What did I learn?
"lead game designer" -> wish i'd known about "principal game designer". see rosacarbo's "Game Design roles" (https://rosacarbo.notion.site/Game-design-roles-feb35e08cc7a41c18bd1ff8d8e7ad181), scroll down to those two titles in two columns.
game development environment, tools, design feedback, well defined roles, making something every day, making something and keeping it, core idea, core vision, excessive meetings, great people, socializing, alone time
This material is too delicate to handle. DORMANT