droqen's forum-shaped notebook

DevLogs => Active Projects => Dormant Projects => Topic started by: droqen on July 18, 2023, 10:32:08 PM

Title: Messhead/GB Post-Mortem
Post by: droqen on July 18, 2023, 10:32:08 PM
A post-mortem about my time spent working @ a beautiful little indie studio of 10-12 people.

What did I learn?
Title: Re: Messhead/GB Post-Mortem
Post by: droqen on July 18, 2023, 10:35:29 PM
"lead game designer" -> wish i'd known about "principal game designer". see rosacarbo's "Game Design roles" (https://rosacarbo.notion.site/Game-design-roles-feb35e08cc7a41c18bd1ff8d8e7ad181), scroll down to those two titles in two columns.

game development environment, tools, design feedback, well defined roles, making something every day, making something and keeping it, core idea, core vision, excessive meetings, great people, socializing, alone time
Title: Re: Messhead/GB Post-Mortem
Post by: droqen on October 29, 2023, 08:51:46 PM
This material is too delicate to handle. DORMANT