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#1
Active Projects / Re: roleplaying games
Last post by droqen - Today at 07:16:46 PM
one person responsible for keeping the action moving, knowing what's to come next. perhaps having exit options.
e.g.
 - the current scene is two characters fighting with each other
 - available follow up scenes:
     - the two characters on an adventure together
     - one character trying to revive the other from death, the other trying to come back from the dead (or not?)
     - the two of them separated, individual scenes

you can use this knowledge of 'available scenes' to help you notice dramatic 'seams'. openings, which would allow you to cut to the next scene appropriately.

secret meta-storytelling motivations
 - players (not their characters) have goals that help them push the story along in the right directions
 - perhaps seeded from character generation; suppose i want my character to die, what if that is a secret 'piece of paper' that is distributed to another player in the scene? if i write "Character will die dramatically", it might generate a few potential prompts... not only to make it happen in a scene, but also to foreshadow it happening? to bring into question whether it will in fact happen? to inquire thematically as to why or whether it will happen? the goal is . . . a feeling of things magically coming to pass, without speaking of them
#2
Active Projects / Re: roleplaying games
Last post by droqen - Today at 11:12:21 AM
i had a minor crisis of faith. why roleplaying games, why stories and narratives, why social games, when Databug is so fun?

but Kat (or, Rose Brie via Kat) keeps me on track:

"artistic works that engage their empathy and their humanity"

Databug is fun and compelling. true. i like the way it sits in my brain.
but it is not worth connecting with someone over, it does not help me grow, it is not important to me...
it does not activate my body, the way a nice breeze would.
#3
Active Projects / Re: the train to nowhere
Last post by droqen - May 24, 2024, 04:36:51 PM
while moving through the narrative you have the equivalent of a little rubiks cube toy to pull out and play? it doesn't have to be a narrative toy. the purpose of the toy is to expand and create blank space between moments. the toy could be a chat room too, but it is difficult to build one. or it could be something like cruel world's HACK command, where you opt in to an idle interaction. something simple, like that. something that turns you human again. "travelling by train..." // hey, what if you had to commit x time to exploring a certain direction? surely that would incentivize you to think about your explorations rather than doing them without thinking. oh, i do like that. hmmmmm. you leave the game open. it takes you away from your phone.
#4
Active Projects / Re: the train to nowhere
Last post by droqen - May 24, 2024, 04:13:15 PM
a system that gives the same feeling of chilling and resting when out of mana.
#5
Active Projects / Re: the train to nowhere
Last post by droqen - May 24, 2024, 04:10:17 PM
the train to nowhere was a blank canvas. just a place where we could exist. i think of the rows of trees in secrets of asherah... a place for time to pass. slow-moving systems. hmm
#6
Active Projects / Re: the train to nowhere
Last post by droqen - May 24, 2024, 03:56:02 PM
hmm i need to figure out the difference between a narrative game and a roleplaying game
#7
Active Projects / the train to nowhere
Last post by droqen - May 24, 2024, 03:42:32 PM
short narrative game in four parts
- the train(s) to nowhere (and subsequent bus to nowhere)
- the birthday of '24
- burning plastic and choking on the smoke
- chris, no sonia, and the short long way home
#8
Active Projects / Re: creating external value fo...
Last post by droqen - May 24, 2024, 06:15:58 AM
the idea of winning an art award or grant, competing against others before a panel of judges, speaks to me. it feels like a form of competition i could actually get into; that is, it actually aligns with my values.

i don't want to take money and attention from other artists, there's nothing virtuous about that.

but it is a battle that i actually care to win.
#9
Active Projects / diary games
Last post by droqen - May 23, 2024, 09:59:50 PM
games like Hawk Cliff Today, but especially like a polaroid of space, games full of specific memories, specific emotions.

remember his belligerence, remember miscommunication, remember stealing your party's loot, your friend's dessert, away from the assembly in the evening.


remember your moments of being human before they are gone, before you are gone.
#10
Active Projects / Re: roleplaying games
Last post by droqen - May 23, 2024, 07:04:50 PM
the festival! it comes a few times a year like flowers

such festivals! they die a few times a year like flowers