Jack sent Snow Game to the letterclub crew, and so I played it.
Some weeks ago I happened to check out increpare's... twitter? cohost? I'm not sure, it was on some feed-based medium. I saw that increpare was making a lot of puzzle games, to a similar or greater degree of prolificiency (prolificness?) as me. And, playing them, I noted: This is a lot of puzzle games.
Something I noted about myself is that after about, I don't know, five or ten daily platformers, I get tired of making platformers, and I want to do something else with it. But then, I do something else with it, and I think: Ah, this isn't really as good as making a platformer the right way. Whatever that means.
So, when I played Snow Game, I thought... this is that type of creative work. A quivering. A vibration along a straight line to nowhere.
A certain idea from game poems comes to mind. My summary of one thing that the book identifies as interesting to the author -- and to be clear about my own position, I do not like it -- is that the game poet plays with the extant language of videogames in order to do something with it. Magnuson writes "Videogames have established visual and auditory vernaculars that are ripe for poetic intervention" and I think I can see increpare here at that same sort of "play."
To me, it is not play. It is struggle, it is pain, it is disappointment.
I wish now that I could say I have lost interest in the language of videogames and therefore lost interest in such intervention, such struggle, such play. But I am in too deep. I have spent decades playing and making games. I know too much to leave it all behind. At the same time, I do not think I am interested in playing with games. To play requires a mutual respect, a willingness to cooperate on some level, a certain collaborative spirit.
No, my relationship to games is becoming something altogether different. So I am not a good collaborator. There are other relationships one can productively have with a thing.
See: The Art of War
Some weeks ago I happened to check out increpare's... twitter? cohost? I'm not sure, it was on some feed-based medium. I saw that increpare was making a lot of puzzle games, to a similar or greater degree of prolificiency (prolificness?) as me. And, playing them, I noted: This is a lot of puzzle games.
Something I noted about myself is that after about, I don't know, five or ten daily platformers, I get tired of making platformers, and I want to do something else with it. But then, I do something else with it, and I think: Ah, this isn't really as good as making a platformer the right way. Whatever that means.
So, when I played Snow Game, I thought... this is that type of creative work. A quivering. A vibration along a straight line to nowhere.
A certain idea from game poems comes to mind. My summary of one thing that the book identifies as interesting to the author -- and to be clear about my own position, I do not like it -- is that the game poet plays with the extant language of videogames in order to do something with it. Magnuson writes "Videogames have established visual and auditory vernaculars that are ripe for poetic intervention" and I think I can see increpare here at that same sort of "play."
To me, it is not play. It is struggle, it is pain, it is disappointment.
I wish now that I could say I have lost interest in the language of videogames and therefore lost interest in such intervention, such struggle, such play. But I am in too deep. I have spent decades playing and making games. I know too much to leave it all behind. At the same time, I do not think I am interested in playing with games. To play requires a mutual respect, a willingness to cooperate on some level, a certain collaborative spirit.
No, my relationship to games is becoming something altogether different. So I am not a good collaborator. There are other relationships one can productively have with a thing.
See: The Art of War