droqen's forum-shaped notebook

DevLogs => Active Projects => Dormant Projects => Topic started by: droqen on June 26, 2023, 03:06:37 PM

Title: some rich ground (1000bwc)
Post by: droqen on June 26, 2023, 03:06:37 PM
One thousand blank white cards is a creative collaborative engine which I've experienced. It's fun, people like to play and make together
Title: Re: some rich ground (1000bwc)
Post by: droqen on June 26, 2023, 03:10:19 PM
What patterns make it function?
- live interpretation. players can reject broken cards (social contract), often the most powerful cards can be destroyed by other affordances in game, mistakes can be fixed.
- secret mods, simultaneous reveal, equal inequality. Everyone is free to add things!
- solid functional, if dull, core gameplay.
- many overlapping mediums of expression. names, drawings, mechanics. (But: what if we could develop others' additions further? Hmm!)
Title: Re: some rich ground (1000bwc)
Post by: droqen on June 26, 2023, 03:11:29 PM
How to implement live interpretation in a videogame? Veto power during play? Between rounds? ???
It's important that a thing gets to be played out once, we all get to experience and react to it.
Title: Re: some rich ground (1000bwc)
Post by: droqen on June 26, 2023, 03:12:55 PM
Modular nature: allow individuals to create and submit a whole complete "aspect" that is not a tiny component but which can really be front and center at least for a little while. In a board game when a single card is played everyone stops and takes it in, this is crucial
Title: Re: some rich ground (1000bwc)
Post by: droqen on June 26, 2023, 03:13:57 PM
MULE does this well, although perhaps only out of some technical limitation haha

In my case, how to justify a singular locus of collective attention?
Title: Re: some rich ground (1000bwc)
Post by: droqen on October 29, 2023, 08:51:59 PM
DORMANT