- Caring about what happens to a character (without authored narrative)
- What happens to the character that you care about?
X-COM
Your soldiers (idk if they're called soldiers by the game - I will call them soldiers here) level up over the course of the game from unspecialized rookies to entry-level specialists to experts. As the game gets harder, their improved stats and special abilities increase your ability to succeed.
[WELL-OFF CHARACTER = SUCCESS]
If a soldier dies, your chance of success on the current level falls, since you're down one person. Your chance of success for the rest of the game may fall as well; a downed soldier may die or at least be out of commission for a while, and you may have to use a lower-levelled soldier.
[SUFFERING CHARACTER = FAILURE]
The player controls these soldiers directly and wrong decisions will lead to quick deaths, but there is a lot of randomness too.
[CONTROL OVER FATE]
[SEMI-CHAOTIC, UNKNOWN FATE]
- What happens to the character that you care about?
X-COM
Your soldiers (idk if they're called soldiers by the game - I will call them soldiers here) level up over the course of the game from unspecialized rookies to entry-level specialists to experts. As the game gets harder, their improved stats and special abilities increase your ability to succeed.
[WELL-OFF CHARACTER = SUCCESS]
If a soldier dies, your chance of success on the current level falls, since you're down one person. Your chance of success for the rest of the game may fall as well; a downed soldier may die or at least be out of commission for a while, and you may have to use a lower-levelled soldier.
[SUFFERING CHARACTER = FAILURE]
The player controls these soldiers directly and wrong decisions will lead to quick deaths, but there is a lot of randomness too.
[CONTROL OVER FATE]
[SEMI-CHAOTIC, UNKNOWN FATE]