• Welcome to droqen's forum-shaped notebook. Please log in.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - droqen

#1
First one asks, WHAT IS THE FANTASY, but then one must proceed to ask. WHAT ARE THE NECESSARY/OBVIOUS MOMENTS OF EXPERIENCE WHICH COMPRISES SUCH FANTASY?

Then, only then, may we begin to ask, WHAT IS THE NECESSARY ACTION?
#2
We had neither the language nor the tools to create intentional story-fantasy beats.
#3
OK, so what's the problem with the adventure manifesto? It's a very loose fantasy, almost a blank space within which a specific fantasy might conceivably fit. (Or is that a story?)

We had a particular kind of emotional ideal and went to building pieces, but we never paused and took stock of what actual events would occur...
#4
To switch as we have to a different genre basically, leaning on the strength of the ACTION, undercuts its very foundation, its fantasy
#5
The adventure manifesto is in the realm of the fantasy. Then on top we built a control scheme (action), which i think is interesting, but also just kind of awkward and difficult to learn. Opinionated. It uses up a lot of jank budget.
#6
Geomoth: https://store.steampowered.com/app/2741270/GEOMOTH_BOOT_SEQUENCE/

Adventure Manifesto: https://matthewlacker.itch.io/adventure-manifesto

Story stack:
STORY
WORLD
ECONOMY
ACTION
FANTASY
(I hope i have these in the right order)
#7
I have a problem with geomoth as well as the underlying "adventure game manifesto" upon which it was founded, but before i get into that let me get all my eggs in one basket.
#8
Active Projects / Re: first moon's reflections
June 02, 2024, 09:16:31 PM
specifically noting a difference between a sketch or prototype, which i want more or less immediate feedback on and then no more, and a long term project which has been worked and perfected...
#9
Active Projects / Re: first moon's reflections
June 02, 2024, 09:06:23 PM
yesterday (no header this time), i started to build myself another strange palace, and realized i don't have much need to go into a deeper sort of isolation!! the big forum event that ive been participating in has ended as of today, a few minutes ago, and it all reminded me how nice it is to feel connected.

yesterday i started to tweet and stuff, or started to think about tweeting, and in particular began building a thing to be less like a hole. a little godot web game hosting website without any type of navigational structure... the goal... being to use those other structures, to hook into them, to belong in concert with a pre existing social hub.

i have no desire for it to be twitter or not twitter, i only seek to build as little as possible from scratch... to perform a structure preserving transformation on the world...
#10
Active Projects / Re: first moon's reflections
June 01, 2024, 03:50:35 PM
from yesterday, Animal Crossing Day

- what happened yesterday? i think i fell for animal crossing new horizons . . . i mean, i discovered the feeling of enjoying island life. some of the game stuff gets in the way. other game stuff helps. it's a soup.

realization today, now

there are two types of memory streams... i like recording memories, because they feel very slippery. that's a very different thing from giving form and shape to some kind of artifact. a story, or an article, or a game, or something else. that's a particular act. hmm. i mix the two together and i'd like to keep them separate somehow. somehow. different places. the forum isn't so good for that!
#11
Active Projects / Re: first moon's reflections
June 01, 2024, 07:42:33 AM
damn, the moon is waning fast
#12
Active Projects / Re: first moon's reflections
June 01, 2024, 07:42:04 AM
from yesterday, when
Iife slows


- chatted with Kat, reconnected with tigsource and the old indie spirit

- began work on yet another a new project, "still life," under some foolish assumption that i could simply make a game out of a character controller and static objects & obstacles; adding a dynamic pathfinding entity felt sacrilegious.

- late, played some games.

- still worked on Dalyoon's Throne too.
#13
Active Projects / Re: first moon's reflections
May 31, 2024, 07:10:12 PM
from yesterday, a social community minded thursday

- met with the workshop folks at InterAccess, was an interesting experience of being in touch with people again! a lot of talking. people do so love to talk.

- got pulled down a minor rabbithole then thinking about online games and communities

- really really thought about my letter, What Do We Want To Get Points For? or maybe that was today? ah, the risks of waiting too long.

- the moon did so splinter. i am not cut out to be a one project type of droqen. i work on multitudes and the reason to use a forum is to maintain coherent localized trains of thought!

- played Among Us late at night, then slept.

- who am i?
#14
PROCEDURES / Re: Doing one thing a day
May 30, 2024, 08:23:10 PM
P.P.S. It's very important to note that finishing something that I started yesterday does not give me the good feeling of doing a thing. I won't say that it has to be something new because it doesn't, but 'keeping my word' so to speak is not enough. Following through is a good habit, but is not the root of my "doing a thing"-type satisfaction.
#15
PROCEDURES / Re: Doing one thing a day
May 30, 2024, 08:21:23 PM
Anyway, I'll cut to the chase. My trick, which I'll state despite a fear that speaking its name will cause it to dissolve, is to do work with the spirit of seeing/creating the meaning in it, and also to think in discrete terms, even arbitrarily and too discrete terms, of 'doing one thing' and to let myself feel satisfied with doing one thing.

This is where the droqever of it all comes in: I want to do one thing every day. That's my goal. If it's 9PM and I haven't "done a thing," then I usually have a 'thing' available to me that I have, for whatever reason, not been doing. So I will do it, even if it means I stay up until 3AM doing it. On the other hand, if it's noon and I've "done a thing" already, then I'll try to remind myself (gently) that I've already done my thing today. On the other other hand, actually forcing myself to get something done too early can have dire consequences. This isn't a game to minmax. If I treat it that way it's easy to trick myself into doing something that feels like it "should count" rather than something that genuinely satisfies.

There is something very reliable about this psychologically. For me, that is. As I say in my EGW 2024 talk, this is a process which I've developed for myself and for my brain's functional patterns. It is not general purpose advice, but operational instructions for my particular appliance.

P.S. Even as I write this of course I'm doing more than one thing in a day, but as I attune myself to the feeling of "doing a thing," I can tell that I've "done a thing" today and I could stop right away and feel very happy and satisfied, especially knowing that I'm currently operating under the influence of this habit and that tomorrow I'll get to feel this way again. That's really helpful for achieving the union of [Feeling good] and [Getting enough sleep]: I'm going to bed with trust in my heart regarding tomorrow-droqen's actions.