Some requirements or complaints. All of them, supposedly -- but realistically just the ones I can remember at the moment:
- more reading/writing, more human stories
- less complex coding, less reliance on gamefeel; more modularity in the design so that parallel authors can each be individually creative
- fewer twitchy singular/simple actions, more time spent thinking and arranging
- (im old, my hands get tired)
- expression, arrangement, composition
- expressive as designer, quick material to work with, haiku material
- comprehension problems, comprehension puzzles
- less focus on crunching in-game 'rules' and 'models' ; more focus on developing 'beliefs' ; more focus on emersion (understanding or learning things which are not modeled)
- more reading/writing, more human stories
- less complex coding, less reliance on gamefeel; more modularity in the design so that parallel authors can each be individually creative
- fewer twitchy singular/simple actions, more time spent thinking and arranging
- (im old, my hands get tired)
- expression, arrangement, composition
- expressive as designer, quick material to work with, haiku material
- comprehension problems, comprehension puzzles
- less focus on crunching in-game 'rules' and 'models' ; more focus on developing 'beliefs' ; more focus on emersion (understanding or learning things which are not modeled)