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#401
Close reading / The Well-Played Game
October 06, 2022, 09:36:53 AM
Regarding Bernie DeKoven's
"The Well-Played Game"
#402
Focus and ADHD / how do
September 30, 2022, 07:21:52 PM
suppose my goal is to write a complete expansive exploration of how anyone gets anything done ever - would that help me get things done when i don't want to do things? let's find out. here's a rough outline.

1. my brain sometimes is broken, but i assume it's kinda like other people's brains only more prone to distraction. that is, everyone is susceptible to some degree. i just feel it more keenly.

2. 'to-do lists' are terrible because they don't respect scope. we need better words.

3. break down various types of tasks. 'to-plan'. 'to-achieve-someday'. 'to-forget-about'. 'to-start-and-finish-in-the-same-[minute/hour/day]'. 'to-start'.

4. 'to do tomorrow' is only valuable if it turns into 'to do today' which is only valuable if it turns into 'to do right now'.

5. ???
#403
Regarding Rich Hickey's
"Design, Composition, and Performance"
#404
Close reading / The Grasshopper
September 24, 2022, 08:40:31 AM
Regarding Bernard Suits'
"The Grasshopper"
#405
Regarding Elyot Grant's
"30 Puzzle Design Lessons,
Extended Director's Cut
"

(Part 1 of 3 linked)

I have never watched this video all the way through., and I don't think I
ever watched any of parts 2 or 3. But I'm rewatching it because Corey Hardt brought up Eureka and Fiero in Paradise and while thinking about magic door games and discussing them with Sylvie I started to wonder if what I'm looking for is the overlap between eureka and fiero. Eurekafiero. It's been a while since I've thought about "designing a puzzle game" because I haven't enjoyed many. I'm trying to figure out why. I want to go design more puzzles -- but not just puzzles; great, life-changing, horizon-breaking puzzles.

Not a thousand good puzzles, or even a hundred great puzzles; I want a game to have ten, or even just one, perfect puzzle.

Teach me how to design one perfect puzzle, Elyot Grant.
#406
Ideas / The best part is that trees are everywhere
September 06, 2022, 12:03:47 PM

In Paradise there is a thread called Tree Climbing where we talk about tree climbing.

Quote from: Corey HardtTrees (climbing them) are great natural/physical game design (route-finding? zk map etc?)

Going to make this game:

#407
Close reading / Paracosm Immersion
September 04, 2022, 08:45:36 PM
Regarding Xe Iaso (Christine Dodrill)'s
"Paracosm Immersion"
#408
Small Writing / imagine the player (poem)
September 04, 2022, 01:52:18 PM
first imagine the players
not in a mass but face by face:

eleax,
   who kills for sport
   and ignores every conversation,
   every human word

ameri,
   who keeps a notebook on hand
   to remember those friends
   that feel alive

avrin,
   who arrowlike dashes
   straight toward the finish line
   cut and bled by spurned roses

hyert,
   who dreams of bathing
   naked in the ocean that lies
   forever trapped behind glass

faval,
   who watches like a hawk
   and feels pain
   at every missed opportunity

these players are their own protagonists, all

   the player is your protagonist
   how do you expect them to act?
   how do you want them to?

the changes that occur in their heart
are the lifeblood of this art form
a story told by its own audience.

first imagine the player.

second imagine the game.
#409
Primordial soup / simplistic art, elegant art
August 25, 2022, 11:14:47 PM
i got into the habit of layering sounds on top of sounds on top of sounds in Musagi and, lately, Bitwig Studio. kicks on top of leads on top of a bass on top of snares on top of a hi-hat etc. but . . . then i started playing the Great Fairy's Fountain theme from memory (read: poorly) and it was beautifully simple.

when i think about my favourite music, it's often the work of Kashiwa Daisuke that comes to mind, but i think my real answer would be Geothermal from Cave Story - but played on piano, which is a total impossibility according to the sheet music i tried using. it needed three hands. but there was a beautiful, resonant depth to the parts that i could play.

(here is a bad version of it - bad as in missing some of the lower notes, an unforgivable redaction)

i thought about the iconic 'Zelda's Secret Sound', and how that could be played and recognized with one instrument.

why was i adding a drum beat?

~ linked from The Nature of Order Book 2, on SIMPLICITY and PERFECTION
#410
(sometimes i read an article and i think, this could make a great poem. i thought this about "AI has always been a toy" https://www.microethology.net/ai-has-always-been-a-toy/ which is an article i didn't even read, i just read the title and skimmed it.)
#411
Close reading / Chihayafuru
August 23, 2022, 08:54:47 AM
Regarding Yuku Suetsugu's
"Chihayafuru"
#413
Close reading / The Hacking of the American Mind
August 12, 2022, 12:37:04 PM
re: Robert H. Lustig's
"The Hacking of the American Mind"
#414
Close reading / The Best Interface Is No Interface
August 12, 2022, 12:35:51 PM
re golden krishna's
"the best interface is no interface "

*i took one picture which i don't have the time to transcribe right now. read while sick and not taking notes.
#415
Goddamn it I wasn't going to write a post about this but I actually have some thoughts I wanna record so here I go

#416
Close reading / Mutual Aid
August 05, 2022, 03:02:28 PM
Regarding Dean Spade's
"Mutual Aid"

I'm like five pages in and I can already tell what a wild ride this is going to be. Great reading alongside The Dispossessed.
#417
Primordial soup / Digital Papers
August 03, 2022, 07:26:53 PM
archiving my emails will never feel as good as shuffling around papers.
#418
Primordial soup / Gaming as secular activity
August 02, 2022, 07:16:38 AM
Quote> You don't consider gaming a hobby?

> I see it as a secular activity that has little application elsewhere. The skills or connections you build end when you turn off the console. I'm looking for something more concrete.

> I disagree. If you played starcraft, you would learn coordination, resource management, time management, multitasking. If you played RPGs, it would teach you new words that you wouldn't otherwise see. But yeah judge them all you want. "Secular."

This is an interesting exchange. I feel lately like I can tell the difference between a thing I'm consuming for pleasure and a thing that helps me to grow. Why do I engage in an activity, or with a work? I'm really enjoying reading The Dispossessed right now, but certainly some of my interaction with it is 'unnecessary' in the way that grinding in an RPG is secular, is a thing that ends when you turn off the console.

I wonder how responsible decades of processing/analyzing gameplay is for making me a system nihilist.
#419
Close reading / Web of Make Believe
August 01, 2022, 10:57:17 PM
Regarding Brian Knappenberger's (and others')
"Web of Make Believe"
#420
Close reading / Bored And Brilliant
August 01, 2022, 11:20:07 AM
Regarding Manoush Zomorodi's
"Bored And Brilliant"