Quote from: p4Consider narrative discovery games, which position the player as investigator ferreting out a narrative truth, "carrying out in reverse the work of falsification" perpetrated by the game object and its designers, using an interactive toolkit supplied by those same perpetrators. . . . All the narrative energy is tied up in answering these questions; all the ergodic friction comes from grinding against the systems that makes answering them a challenge.
Quote from: WikipediaIn mathematics, ergodicity expresses the idea that a point of a moving system. . . will eventually visit all parts of the space that the system moves in, in a uniform and random sense.
Quote from: p4 againDiscovering pieces of the narrative in different orders changes the texture of the protostory but in relatively undramatic ways.