April 5
https://docs.google.com/document/d/1_rsh_VfTGA-Bho_hidKtzhXsk7x31PUTtw-LOoPrdcM/mobilebasic
Sylvie writes about the dialogue between player and designer.
I was hanging out with a friend in her apartment, and she sat down at the piano and played me a tune she was working on.
I've been posting daily games on droqever.com in an attempt to catch this hypercasual hanging out vibe.
In this context it isn't any longer "Why did this person choose to share or curate this, in particular?" but instead i want to have a relaxed, what do i think of this?-type experience. It isn't noise, it's a calmly steady signal. A hum, a buzz.
https://docs.google.com/document/d/1_rsh_VfTGA-Bho_hidKtzhXsk7x31PUTtw-LOoPrdcM/mobilebasic
Sylvie writes about the dialogue between player and designer.
I was hanging out with a friend in her apartment, and she sat down at the piano and played me a tune she was working on.
I've been posting daily games on droqever.com in an attempt to catch this hypercasual hanging out vibe.
In this context it isn't any longer "Why did this person choose to share or curate this, in particular?" but instead i want to have a relaxed, what do i think of this?-type experience. It isn't noise, it's a calmly steady signal. A hum, a buzz.