QuoteAs pointed out by Lucy O'Brien in her piece "Are Guns in Video Games Holding the Medium Back?" [note to self: I should read this], . . . gunplay, and violence in general, are shoehorned into stories that don't support it. Even in games that dare to have a story or a setting that is wonderfully alien or weird, the gameplay layer underneath is often just the same re-used can of SPAM. And no, making a game that has you play the same meat-grinder as always, but now your character feels a bit sad about it, does not count as innovation in this space.
There has been a general response to this which is 'less violence in videogames', but sometimes the violence is...
How do I describe this? We can reskin the systems of violence, but the system-engagement itself seems to be a major problem for me. (See previous post.)