I think my focus will be on constructing little worlds to visit. Movement mechanics, scene switching, various audiovisual effects, and... yes, probably how to pace a world, how to think about a player's journey through it or within it, but no focus on other game mechanic like things.
Worlds don't have to be open, they can be linear, but... well, I guess I'll need to define it a bit better.
Worlds don't have to be open, they can be linear, but... well, I guess I'll need to define it a bit better.