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#1
Close reading / Re: The Art of War
Last post by droqen - Today at 12:12:16 PM
i could not explain the direct link but i came to the conclusion immediately after reading sylviefluff's "Because My Heart Is Illegible"
#2
Close reading / The Art of War
Last post by droqen - Today at 12:10:51 PM
regarding Sun Tzu's
"The Art of War"

reading announced here i guess: https://x.com/droqen/status/1792965930001002595
#3
Close reading / Re: What is the Games Industry...
Last post by droqen - Today at 11:56:34 AM
QuoteWhat would happen if we, collectively, refused to make or consume any more "boring art"? If we agreed to escape the ouroboros together by opening our eyes to all the things we've refused to see until now — the stories we've been robbed of, the player types we refuse to look for, the range of non-violent experiences and mechanics games could be exploring, all the new people and perspectives we could have in the hobby if we didn't put up barriers to their entry, the critical voices that could light up the landscape if we dared to stray from the predictable and the expected?

There's a whole world of possibility out there for us. What if we've only just scratched the surface?

Kat's proposed solution is collective action against boring art. It's not easy. It's not easy to call for something like that. It's not easy to have the faith to go for it, either. I am slowly understanding that my own solution, the only one that makes sense, is just to do what makes sense to me, and to in. But it can be painful, inviting others down a blind alley. What lies at the end? If I get hurt, it's just me. If you get hurt because you followed me down here, how responsible am I? What if I didn't even ask you to come along, I just said I was going to do it and you happened to come too?

I want to go beneath the surface, and I will keep going beneath the surface, and I don't want to put you at risk. But I see no other option, I guess, than to do something wrong, and to try my best not to hide it.

If I go under and never come back up, I want someone to be there at least to note my disappearance.
#4
Close reading / Re: What is the Games Industry...
Last post by droqen - Today at 11:51:29 AM
QuoteGamers, developers, critics, fans, creators — we're all just stuck on repeat, trapped in a rut we can't even see.

Oh no, I hope this has a good ending. But thank you for reminding me.
#5
Close reading / Re: What is the Games Industry...
Last post by droqen - Today at 11:50:42 AM
QuoteIn the games video essayist scene, one of the most common complaints you'll hear is creators saying they feel pressured to only create the same type of content lest they deviate from their channel's brand and alienate the part of their audience that wants to be fed the same type of content over and over.
#6
Close reading / Re: What is the Games Industry...
Last post by droqen - Today at 11:49:12 AM
Quote from: SocraTetrisI tried very hard to achieve peak relatability, to pass as just another white guy on the internet talking about games. And it worked.
#7
Close reading / Re: What is the Games Industry...
Last post by droqen - Today at 11:48:19 AM
QuotePart 5: This Is Not Game Maker's Toolkit

I did not expect to get emotional from reading this but here I am.

It's funny that this was said earlier, I thought it was like, a pithy poke-fun. I quoted it. But now to see it repeated as an actual title of an entire section.

QuoteI'm not interested in telling anyone to shut up and go away, but I do think that it's on all of us to ask ourselves why the games video essay Youtube scene is so overwhelmingly white and male.

There is a part of this quote that makes me feel as though I should shut up and go away. I am white-ish and male, the only demographic, uh, targeted here. Although I have no real attachment to that identity, it is attached to me. That's not what I got emotional about though. Actually, I got emotional about this recognition that I've been feeling for years like I should shut up and go away, for one reason or another. On one hand, I am white(-ish) and male. But on the other, I also feel like I make bullshit games. I'd rather make a little pixel art scene that you look at than I would a little arcade game, but somehow the arcade game always wins out in the arena of my mind of what I ought to make.

The other day I told a friend of mine that I wanted to write a story, and that friend said, yeah, but the thing people actually liked and bought of yours was Starseed Pilgrim.

The ouroboros strikes again.
#8
Close reading / Re: What is the Games Industry...
Last post by droqen - Today at 11:42:43 AM
QuoteRose Brie argues that many potential gamers want soothing experiences, relief from the stress of daily life and the constant overwhelming system shock of hypercapitalism, and artistic works that engage their empathy and their humanity.
#9
Close reading / Re: What is the Games Industry...
Last post by droqen - Today at 11:42:16 AM
This also looks like a quote from an article I should read:

Quote"What is game design missing? I ask this question not just in terms of cultural elements. Not just in terms of diverse protagonists. Not just in terms of references beyond fantasy and science fiction and modern day warfare. I ask this question in terms of game mechanics and game systems. I ask in terms of adrenaline, dopamine, oxytocin, opioids, and other reward systems. I ask in terms of gameplay that helps a wider range of people understand themselves and their responses to stress and to the world." -Rose Brie Code (2017), "Slouching toward relevant video games"
#10
Close reading / Re: What is the Games Industry...
Last post by droqen - Today at 11:40:26 AM
QuoteAs pointed out by Lucy O'Brien in her piece "Are Guns in Video Games Holding the Medium Back?" [note to self: I should read this], . . . gunplay, and violence in general, are shoehorned into stories that don't support it. Even in games that dare to have a story or a setting that is wonderfully alien or weird, the gameplay layer underneath is often just the same re-used can of SPAM. And no, making a game that has you play the same meat-grinder as always, but now your character feels a bit sad about it, does not count as innovation in this space.

There has been a general response to this which is 'less violence in videogames', but sometimes the violence is...

How do I describe this? We can reskin the systems of violence, but the system-engagement itself seems to be a major problem for me. (See previous post.)