I spent the last few sessions timing myself! I'm going to go back to my day 1-3 casualness and not record so much.
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Show posts MenuQuotegames whose narratives are metaphors often feel trite and insubstantial [..] using the limited and awkward vocabulary of (especially digital) games to tell a story about Depression or Grief or Mourning, it could feel safer and more appealing to abstract that story. but i think abstraction weakens these themes. [..] Grief is such a Specific experience, and there are so many different kinds. when you abstract (Grief as a whole, not This Specific Grief) you are universalizing the experience, and arriving at something that feels vague and intangible. i want to see Specificity in our stories.
Quote from: p32, end of chapter 1The real source of our theories is conjecture, and the real source of our knowledge is conjecture alternating with criticism.
[..]
The role of experiment and observation is to choose between existing theories, not to be the source of new ones.
Quote from: Breaking the Horizonthese are absolutely moments that players REMEMBER. There may be other moments, of course, but anyone who's paying attention to what a game is as they're playing it will remember these moments when suddenly you punch out the floor from beneath them.
Quote from: Breaking the HorizonBreaking the Horizon is when a player's comprehension of a game is expanded so much that his or her previous understanding has been SHATTERED.
Quote from: p.16-17 of The Beginning of Infinity[..]if we are simply curious about something, it means that we believe that our existing ideas do not adequately capture or explain it. So, we have some criterion that our best existing explanation fails to meet. The criterion and the existing explanation are conflicting ideas. I shall call a situation in which we experience conflicting ideas a problem.
[..]a conjuring trick is a trick only if it makes us think that something happened that cannot happen.
[Members of the audience] can detect that it is a trick only because of the explanatory theories that they brought with them into the auditorium. Solving a problem means creating an explanation that does not have the conflict.
Quote from: @GameDevDylanWI want to know that there's a simulation going on, the more complex the better, and I want to participate in that simulation as deeply as possible.tweet thread
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Generally spellcasting sims are what interest me the most, but city/village simulators can be pretty interesting too
Quote from: p27You may not like these predictions[The ones that follow from your explanation of something]. Your friends and colleagues may ridicule them. You may try to modify the explanation so that it will not make them, without spoiling its agreement with observations and with other ideas for which you have no good alternatives. You will fail. That is what a good explanation will do for you: it makes it harder for you to fool yourself.
Quote from: p18no amount of observing will correct [a] misconception until after one has thought of a better idea;