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Show posts MenuQuote from: p14-15I may predict that if the conjurer appears to saw someone in half, that person will later appear on stage unharmed. [This is a] testable prediction[..] But that does not even address, let alone solve, the problem of how the trick works.
Quotewhat is the vital, process-enabling ingredient that is present in science [and not] the prophet and the gambler?
[..] prediction is not, and cannot be, the purpose of science.
Quote[We] resent its allure; we resent that knowing the term sans serif does not make you immune to sans serif's appeal. The desire for individuality rebels against its sameness, even as the sameness feels reassuring, feels good.
velocity = velocity * 0.95
velocity += dpad.normalized() * some_acceleration_value
velocity = velocity * 0.95
velocity += (desired_velocity - velocity).clamped(acceleration_value)
'clamped' is a Godot function that takes a Vector2 and just clamps it if it's too high. Very useful.Quote from: ash kgod damn!!!!!
how do you manage to make high quality stuff so fast and so consistently?
[..] I gave a long-ish answer, which ash (correctly) paraphrased as:
so i guess the short answer is YEARS of practice?