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#1
Active Projects / Re: roleplaying games
Last post by droqen - Today at 07:04:50 PM
the festival! it comes a few times a year like flowers

such festivals! they die a few times a year like flowers
#2
Active Projects / Re: roleplaying games
Last post by droqen - Today at 07:03:38 PM
but most of all, most of all, i believe the nail in the coffin is that i believe i truly understand the nature of the goal in "The good general is the lord of the people's lives, the guardian of the country's welfare." as well as "I imagine a new role for the architect, in which we take more seriously our responsibility for all form and space in the world . . . Just as doctors, as members of their profession, take the responsibility for the care of illness and disease --- and take this responsibility , in principle, for all the people on the Earth . . ."

. . . I think there is a real positive value that I see in enabling people to create a story together with the assistance of a system without reliance upon it
#3
Active Projects / Re: roleplaying games
Last post by droqen - Today at 07:00:25 PM
there can be no system higher than that of the players' collaboration.
#4
Active Projects / Re: roleplaying games
Last post by droqen - Today at 06:58:54 PM
among us. mafia/werewolf variants played on tbt.
#5
Active Projects / Re: roleplaying games
Last post by droqen - Today at 06:58:34 PM
"actually good online roleplaying experiences" . . . discord?
#6
Active Projects / Re: roleplaying games
Last post by droqen - Today at 06:57:08 PM
pixel art's interpretability
#7
Active Projects / Re: roleplaying games
Last post by droqen - Today at 06:56:55 PM
dwarf fortress' stories, EVE stories, Haven & Hearth stories, blaseball's stories . . . it is not the system that is in common here
#8
Active Projects / Re: roleplaying games
Last post by droqen - Today at 06:56:30 PM
i suppose that roleplaying games are not a 'weak point,' but surely a weak point is available, somewhere.

the playground of the mind.
#9
Active Projects / roleplaying games
Last post by droqen - Today at 06:55:47 PM
it seems so obvious. i'm looking for a material that emerses the player back into their selves, into their life experiences, their imaginations . . . i've been reading a big fantasy novel series and many comics . . . i like setting . . . i like players taking responsibility for their own experience . . . i've been thinking about doing something on the web, although that doesn't directly connect people to each other there is definitely an aspect of it which involves connecting people to each other, the web being the great connector, and i've often thought about multiplayerness . . . and my last three favourite games were Grandline (not googlable), Roadwarden, and Slay the Princess . . .

it's obvious.
#10
Reviews & reflections / Re: The Waking Knot Demo
Last post by droqen - Today at 02:21:34 PM
the waking knot is a videogame for broughlike fans at the bottom of a little hole. i believe that michael brough dug a tunnel for himself and maybe it caved in a little and that's fine, he was trying to get somewhere, the tunnel served its purpose, but in the wake he left a hole with a caved-in tunnel there and i don't know what people are doing there in that little hole.

i am sure that it brings a great deal of joy.