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Messages - droqen

#1156
#1157
Active Projects / beepbox vibe songs. (ongoing.)
June 04, 2024, 02:39:51 PM
a place for posting every beepbox song i write.

- odd rhythms, reminds me of etrian odyssey a bit. chill.

- listening at the door (beepbox ver), originally made in musagi and posted in "THE PURPOSE OF MAKING GAMES AS ART (nobody can give you permission to love)"

- whistling, has a sort of spooky vibe, is pretty over the top
#1158
Dormant Projects / Re: geomoth, an adventure game
June 03, 2024, 10:40:49 AM
First one asks, WHAT IS THE FANTASY, but then one must proceed to ask. WHAT ARE THE NECESSARY/OBVIOUS MOMENTS OF EXPERIENCE WHICH COMPRISES SUCH FANTASY?

Then, only then, may we begin to ask, WHAT IS THE NECESSARY ACTION?
#1159
Dormant Projects / Re: geomoth, an adventure game
June 03, 2024, 10:38:26 AM
We had neither the language nor the tools to create intentional story-fantasy beats.
#1160
Dormant Projects / Re: geomoth, an adventure game
June 03, 2024, 10:37:32 AM
OK, so what's the problem with the adventure manifesto? It's a very loose fantasy, almost a blank space within which a specific fantasy might conceivably fit. (Or is that a story?)

We had a particular kind of emotional ideal and went to building pieces, but we never paused and took stock of what actual events would occur...
#1161
Dormant Projects / Re: geomoth, an adventure game
June 03, 2024, 10:35:32 AM
To switch as we have to a different genre basically, leaning on the strength of the ACTION, undercuts its very foundation, its fantasy
#1162
Dormant Projects / Re: geomoth, an adventure game
June 03, 2024, 10:34:49 AM
The adventure manifesto is in the realm of the fantasy. Then on top we built a control scheme (action), which i think is interesting, but also just kind of awkward and difficult to learn. Opinionated. It uses up a lot of jank budget.
#1163
Dormant Projects / Re: geomoth, an adventure game
June 03, 2024, 10:32:30 AM
Geomoth: https://store.steampowered.com/app/2741270/GEOMOTH_BOOT_SEQUENCE/

Adventure Manifesto: https://matthewlacker.itch.io/adventure-manifesto

Story stack:
STORY
WORLD
ECONOMY
ACTION
FANTASY
(I hope i have these in the right order)
#1164
Dormant Projects / geomoth, an adventure game
June 03, 2024, 10:31:18 AM
I have a problem with geomoth as well as the underlying "adventure game manifesto" upon which it was founded, but before i get into that let me get all my eggs in one basket.
#1165
Dormant Projects / Re: first moon's reflections
June 02, 2024, 09:16:31 PM
specifically noting a difference between a sketch or prototype, which i want more or less immediate feedback on and then no more, and a long term project which has been worked and perfected...
#1166
Dormant Projects / Re: first moon's reflections
June 02, 2024, 09:06:23 PM
yesterday (no header this time), i started to build myself another strange palace, and realized i don't have much need to go into a deeper sort of isolation!! the big forum event that ive been participating in has ended as of today, a few minutes ago, and it all reminded me how nice it is to feel connected.

yesterday i started to tweet and stuff, or started to think about tweeting, and in particular began building a thing to be less like a hole. a little godot web game hosting website without any type of navigational structure... the goal... being to use those other structures, to hook into them, to belong in concert with a pre existing social hub.

i have no desire for it to be twitter or not twitter, i only seek to build as little as possible from scratch... to perform a structure preserving transformation on the world...
#1167
Dormant Projects / Re: first moon's reflections
June 01, 2024, 03:50:35 PM
from yesterday, Animal Crossing Day

- what happened yesterday? i think i fell for animal crossing new horizons . . . i mean, i discovered the feeling of enjoying island life. some of the game stuff gets in the way. other game stuff helps. it's a soup.

realization today, now

there are two types of memory streams... i like recording memories, because they feel very slippery. that's a very different thing from giving form and shape to some kind of artifact. a story, or an article, or a game, or something else. that's a particular act. hmm. i mix the two together and i'd like to keep them separate somehow. somehow. different places. the forum isn't so good for that!
#1168
Dormant Projects / Re: first moon's reflections
June 01, 2024, 07:42:33 AM
damn, the moon is waning fast
#1169
Dormant Projects / Re: first moon's reflections
June 01, 2024, 07:42:04 AM
from yesterday, when
Iife slows


- chatted with Kat, reconnected with tigsource and the old indie spirit

- began work on yet another a new project, "still life," under some foolish assumption that i could simply make a game out of a character controller and static objects & obstacles; adding a dynamic pathfinding entity felt sacrilegious.

- late, played some games.

- still worked on Dalyoon's Throne too.
#1170
Dormant Projects / Re: first moon's reflections
May 31, 2024, 07:10:12 PM
from yesterday, a social community minded thursday

- met with the workshop folks at InterAccess, was an interesting experience of being in touch with people again! a lot of talking. people do so love to talk.

- got pulled down a minor rabbithole then thinking about online games and communities

- really really thought about my letter, What Do We Want To Get Points For? or maybe that was today? ah, the risks of waiting too long.

- the moon did so splinter. i am not cut out to be a one project type of droqen. i work on multitudes and the reason to use a forum is to maintain coherent localized trains of thought!

- played Among Us late at night, then slept.

- who am i?