one person responsible for keeping the action moving, knowing what's to come next. perhaps having exit options.
e.g.
- the current scene is two characters fighting with each other
- available follow up scenes:
- the two characters on an adventure together
- one character trying to revive the other from death, the other trying to come back from the dead (or not?)
- the two of them separated, individual scenes
you can use this knowledge of 'available scenes' to help you notice dramatic 'seams'. openings, which would allow you to cut to the next scene appropriately.
secret meta-storytelling motivations
- players (not their characters) have goals that help them push the story along in the right directions
- perhaps seeded from character generation; suppose i want my character to die, what if that is a secret 'piece of paper' that is distributed to another player in the scene? if i write "Character will die dramatically", it might generate a few potential prompts... not only to make it happen in a scene, but also to foreshadow it happening? to bring into question whether it will in fact happen? to inquire thematically as to why or whether it will happen? the goal is . . . a feeling of things magically coming to pass, without speaking of them
e.g.
- the current scene is two characters fighting with each other
- available follow up scenes:
- the two characters on an adventure together
- one character trying to revive the other from death, the other trying to come back from the dead (or not?)
- the two of them separated, individual scenes
you can use this knowledge of 'available scenes' to help you notice dramatic 'seams'. openings, which would allow you to cut to the next scene appropriately.
secret meta-storytelling motivations
- players (not their characters) have goals that help them push the story along in the right directions
- perhaps seeded from character generation; suppose i want my character to die, what if that is a secret 'piece of paper' that is distributed to another player in the scene? if i write "Character will die dramatically", it might generate a few potential prompts... not only to make it happen in a scene, but also to foreshadow it happening? to bring into question whether it will in fact happen? to inquire thematically as to why or whether it will happen? the goal is . . . a feeling of things magically coming to pass, without speaking of them