sometimes a thought appears, and a person has a choice about whether to keep it for further reflection or destroy it. even when the choice is not made, the choice is made for the thinker through inaction or the mysterious inner workings of memory. the purpose of a thought world is to take control in some sense, moving the needle toward 'keep it for further reflection' and away from destruction. a thought world is as good or as bad as any other archival process. this is thought world.
see some other thought worlds: gurn group (https://gurngroup.com/thought/). ty (https://tycobb.club/thought-world).
i still like the moral angle of kill gameplay... i don't think my judgement is correct, but it's nice to look at games and art and ask not only 'what do i want' and 'what sells', but also, 'what is right?'
it's just a series of things that happen, you want the things that happen to be interesting and interestingly presented. invent a plot and convey it well enough and then make it beautiful and oblique, simple.