droqen's forum-shaped notebook

DevLogs => Active Projects => Topic started by: droqen on May 24, 2024, 03:42:32 PM

Title: the train to nowhere
Post by: droqen on May 24, 2024, 03:42:32 PM
short narrative game in four parts
- the train(s) to nowhere (and subsequent bus to nowhere)
- the birthday of '24
- burning plastic and choking on the smoke
- chris, no sonia, and the short long way home
Title: Re: the train to nowhere
Post by: droqen on May 24, 2024, 03:56:02 PM
hmm i need to figure out the difference between a narrative game and a roleplaying game
Title: Re: the train to nowhere
Post by: droqen on May 24, 2024, 04:10:17 PM
the train to nowhere was a blank canvas. just a place where we could exist. i think of the rows of trees in secrets of asherah... a place for time to pass. slow-moving systems. hmm
Title: Re: the train to nowhere
Post by: droqen on May 24, 2024, 04:13:15 PM
a system that gives the same feeling of chilling and resting when out of mana.
Title: Re: the train to nowhere
Post by: droqen on May 24, 2024, 04:36:51 PM
while moving through the narrative you have the equivalent of a little rubiks cube toy to pull out and play? it doesn't have to be a narrative toy. the purpose of the toy is to expand and create blank space between moments. the toy could be a chat room too, but it is difficult to build one. or it could be something like cruel world's HACK command, where you opt in to an idle interaction. something simple, like that. something that turns you human again. "travelling by train..." // hey, what if you had to commit x time to exploring a certain direction? surely that would incentivize you to think about your explorations rather than doing them without thinking. oh, i do like that. hmmmmm. you leave the game open. it takes you away from your phone.