droqen's forum-shaped notebook

On art => Primordial soup => Topic started by: droqen on August 10, 2024, 10:54:15 AM

Title: what happens to the player
Post by: droqen on August 10, 2024, 10:54:15 AM
"LOL, someone in my D&D group last night tried a stunt check on a soul coin powered motorcycle and rolled a nat 1, eating shit and almost killing a new player character that had literally appeared 30 seconds earlier." — https://x.com/thetrin/status/1822298892953596346

[AB]
Title: Re: what happens to the player
Post by: droqen on August 10, 2024, 10:55:46 AM
This rubbed me the wrong way. "Someone in my D&D group" refers to the player, but the player—that is, the player's action—surely did not do the "almost killing."
Title: Re: what happens to the player
Post by: droqen on August 10, 2024, 10:56:13 AM
It's a story. So the storyteller said, that almost kills X. Right?
Title: Re: what happens to the player
Post by: droqen on August 10, 2024, 03:36:59 PM
It's not wrong, it's potentially indicative of a powerful/good suspension of disbelief, the sort of thing that actually... helps, when telling a story? But the D20 part hurts my brain. How do I feel about it? It's out-of-fiction. It's mixed...
Title: Re: what happens to the player
Post by: droqen on August 10, 2024, 03:40:06 PM
Yeah, that "mixing" as I call it is what's bothering me. The cause and effect is obscured. I want to know what happened in each of the worlds presented. What happened between the players, whose idea was it, how did the creative process unfold? And, likewise, what in the story precipitated this event, what kind of character tried to pull a dangerous stunt, why did they do it, what transpired as a result?
Title: Re: what happens to the player
Post by: droqen on August 10, 2024, 03:41:46 PM
But, what's given is too little of both worlds. The writer (the player) describes no compelling narrative, just celebrates their friends and a story they told which in the moment was compelling.
Title: Re: what happens to the player
Post by: droqen on August 10, 2024, 03:42:07 PM
"I bought a sandwich, and I ate it, and dude... the sandwich tasted good."
Title: Re: what happens to the player
Post by: droqen on August 10, 2024, 03:45:27 PM
Why the hell does this matter? I think it's applicable to a larger dissatisfaction I have with mechanically-inspired player narratives. "The mechanics said X, and we interpreted it as interesting event Y!" — only, that would be fine actually!? I like the dialogue that might inspire about creativity and creative decisions.
Title: Re: what happens to the player
Post by: droqen on August 10, 2024, 03:47:08 PM
As phrased, the creative  process  gives way to the  fictional narrative frictionlessly, without notice... without acknowledgement, perhaps? Well, I'm running in circles now. Maybe I'll AB this.