droqen's forum-shaped notebook

On art => Primordial soup => Topic started by: droqen on December 03, 2024, 08:59:52 AM

Title: stop killing gameplay, it's already dead!
Post by: droqen on December 03, 2024, 08:59:52 AM
[AB]
Title: Re: stop killing gameplay, it's already dead!
Post by: droqen on December 03, 2024, 09:01:28 AM
"You have to give people the tools to resolve those inner forces. That's a living system."
~Taylor Troesh's "The Timeless Way of Software" (https://newforum.droqen.com/index.php?topic=781)

... in which Troesh provides a particular description of Christopher Alexander's idea of life and of living systems perfect for my purposes of killing gameplay:

[ A. To play a game is to dwell intentionally in conflicting forces, and to make a videogame is to capture or even create those forces, and withhold the best tools for resolving them.

  B. Gameplay is already by definition dead. ]
Title: Re: stop killing gameplay, it's already dead!
Post by: droqen on December 03, 2024, 09:24:54 AM
hello game designers. there are, i have heard many times, those who hold the opinion that games are hard to design because it is a "new field" or whatever. but i would like to suggest another possibility:

gameplay itself is one of Jaffe's "cursed problems," a thing that contains its own opposite, a snake swallowing its own poison, dead already.
Title: Re: stop killing gameplay, it's already dead!
Post by: droqen on December 03, 2024, 09:28:16 AM
(skinner boxes.)