droqen's forum-shaped notebook

DevLogs => Poems to remember things by => Topic started by: droqen on April 07, 2025, 08:04:10 AM

Title: if gameplay dies
Post by: droqen on April 07, 2025, 08:04:10 AM
if gameplay dies and makes its way home
to where does gameplay go?
living or dead where gameplay's soul flies
to sages in valleys, to gardens and wells,
to bottomless oceans clipped blue,
Title: Re: The End of Gameplay
Post by: droqen on April 07, 2025, 08:06:27 AM
there, like a white-winged bird returning
home where it knows to go
to the last checkpoint gameplay touched:
i want to know where do you go when you die!

does gameplay have save slots
there, like a child on the bus alone
gameplay safe in gameplay's world
wrapped up in itself if left right
Title: Re: The End of Gameplay
Post by: droqen on April 07, 2025, 08:13:39 AM
am i gameplay?
mortal if gameplay is mortal
even touched by the pen of death
whose inkwell is wet
still from writing all those names
in the wastelands far away
in the hospitals i know
in valleys
Title: Re: The End of Gameplay
Post by: droqen on April 07, 2025, 08:14:53 AM
will gameplay's pen write my name when i die?
Title: Re: if gameplay dies
Post by: droqen on June 04, 2025, 09:10:06 PM
[changelog: june 4th
- changed two instances of "caves" to "valleys" before sending to zeigfreid. valleys sounds better. this isn't just for ziggy.
- removed "a stranger", committing to "a child"
- added "there" to "like a child on the bus alone", the sound echoing "there like a white-winged bird returning"
- added commas after the two "there"s, creating pauses
- added "if" to "wrapped up in itself left right", meter is improved, meaning is more clear, parseable
]