im feeling an itch to conceive of my next game - a collection of (once more) platformer spaces, these more carefully considered, more environmental and still deeply imbued with emotion. think: strawberry hell. structurally, i'd still like to embrace something fast-travel-menu-like.
consider the OUBLIETTE pitch deck, a world with different things going on -- only, more 'kill gameplay', more flat, more anthological than that concept. a sewer. a metroidvania without enemies, without unlocks, without anything.
it might be structured accidentally like the game a friend of mine made or is making.
who lives in different cities?