alright, i did make an unlisted commentary video about cleverpidgeon's first speedrun
here, if you must know (https://www.youtube.com/watch?v=S7Arz3jbQ4c)
and i don't think that's the way i'd like to do respect to the run, so i'm going to break it down in a close reading post instead.
i might make this a sylvie druaga commentary (https://www.youtube.com/watch?v=Aq8xfDVCz3Q) like video if i think the text here is better consumed in that form but probably i will just leave it as text :)
with that said, i'll introduce the context...
31 unmarked games is the result of "droqtober", my commitment to making 1 game every day for a month (october) (it's named after inktober because it's the same thing but for games) (get it? droqtober? ok). i think in a way it was kind of pivotal for me: through this process i discovered just how much i love this mode of development, starting and finishing a work in one day. i'd like to make every game this way, i thought, and thought again, and thought again.
then i made the end of gameplay! anyway, that's enough of that. let's watch da speedrun.
31 unmarked games - Full Clear speedrun in 30:08 (cleverpidgeon) (https://www.youtube.com/watch?v=MhPmpTZjdcM)
made on oct.21 the fencing game
* there must be a more reliable method than this! i remember there being a perfect rhythm...
- a frustrating game but a very short one. i don't know if this is a fair or good game at all. like a really shitty 1p nidhogg.
* ah, yes, we spoke about the stickering. you have to put a sticker on the first cassette, it won't let you leave without it!
made on oct.14 the poison water one lost 30s
* will pidgeon do better on the last screen? very routing-heavy game. could have probably used the open air to fall faster. ooh, this is promising! last screen... NOOOO... okay, not bad. lost like, how much? 1:13 - 1:43, omg, that's like 30s lost. that jump suucks im so sorry
- the way that poison works in this game was meant to provoke a bit of route-finding for the casual player. pills cure your poison, but they don't heal you. so sometimes you end up in an unwinnable position and you need to reset and find a new route.
made on oct.22 moon thief
- kinda interesting platforming mechanics in this one... you don't have air control except when touching these cloudy sky bloops.
* ouch, losing a lot of time to bad cloud generation.
made on oct.07 the gourmand
- i didn't check to see if there were any really good solutions here, i just made sure it was roughly interesting and possible.
- another routing game.
- my solution involves eating three rocks straight. you can also kinda get some extra leeway by going into the first cave and eating the first sign, but i don't think that would be a good speedrun strat?
* what's pidgeon's route?
room 1
(small, heavy, heavy)
room 2
(white, white, bright)
room 3
this is the room with a lot of 'four white flowers' tiles.
(white, white, white),
(medium, white, white),
(white, white,
room 4
this is the room with rocks but pidgeon does NOT eat the rocks! i think eating the rocks might give you an edge speed-wise.
, light)
(light, light, light)
(white, light, light)
(white, white, light) BORING (2 hp left)
(small, medium, small) -> huh, was it necessary to eat this small dust texture?
(small, small, heavy)
(heavy, heavy,
room 5
we're getting close...
, bright)
(medium, small, white)
(heavy, -> ooh going back for a heavy for the next room! ok bring it on
room 6
narrow corridor, this is a bottleneck for sure. easy to die here because of all the white flowers. bringing the heavy dust in was a good idea.
, white, white)
(white, light, bright)
(light, medium,
room 7
the last room. you can rush this one a bit because as long as you grab the grail you are Good To Go. (you don't have to swallow it.)
, heavy)
(light, light, rocks) INEDIBLE
(light, heavy, the grail)
- haha i forgot that when you win this one it still says "you're hungry for more"